Ancient gods. Azshara and N'Zoth in Battle for Azeroth Quantity and Description

The strongest of the Old Gods was slain by the titans, and only his heart remained, to be awakened thousands of years later. The Pantheon was unable to defeat N'Zoth, whose exact whereabouts remain unknown.

Although the Old Gods are captured or destroyed, their influence still corrupts mortal peoples (and immortal beings as well). The Old Gods are considered one of the most dangerous and persistent threats that heroes face. While the ones that made it to Azeroth remain the most famous, there are other Old Gods in the universe.

Story

Creation and purpose

Arrival on Azeroth

The Four Old Gods arrived on another planet that contained the soul of a titan and was located in a remote corner of the Great Darkness Beyond. This titan in the future was to receive the name Azeroth. The Ancient Gods, bearing the names K "Thun, Yogg-Saron, N" Zot and I "Sharaj, collapsed to the surface of the world in various places, having introduced their vast bodies into the earth's crust.

Black Empire and K'Thun

They towered like mountains of flesh, adorned with hundreds of fanged mouths and black eyes. A miasma of despair spread around the bodies of the Old Gods, and their corrupting influence spread like cancerous tumors across the planet, turning the lands into a black and lifeless wasteland. Along with this, the tentacles of the Gods broke deeper and deeper into the core of Azeroth, trying to get to his defenseless heart - the future titan.

Living matter seeped from the bodies of the Old Gods, from which two races of creatures were born: insidious and intelligent n "crayfish, which would later become known as the Faceless, and akiri - strong insect-like creatures with durable bodies. The two peoples were the physical embodiment of the Old Gods and fanatically served to their creators.

With new minions, the influence of the Old Gods has expanded. The Faceless Ones became ruthless overlords, forcing the Akiri to build lofty citadels and cities around the huge bodies of the Gods. The largest city was built around I "Shaarj - the most powerful Ancient God, who was located in the central part of the largest continent on Azeroth. The growing civilization, which included n" crayfish and akiri, continued to grow and was called the Black Empire.

The development of the Black Empire was noticed by the elementals who ruled Azeroth before the arrival of the Old Gods. Although the four elemental lords, known as Ragnaros, Al "Akir, Neptulon and Therazan, fought each other for millennia, they joined forces against the Old Gods to regain control of the planet. The power of the elementals was enough to destroy many citadels of the Black Empire , but in the end they still lost the war and became servants of the Old Gods.

Titan intervention

Finally, Azeroth was discovered by the titans of the Pantheon, who recognized their future brother in the planet and gave him this name. They realized that someday Azeroth would become such a powerful titan that it could defeat the Lords of the Abyss. To fight the Old Gods and their Black Empire, the titans created a huge army of forged creatures, led by guardians endowed with the powers of the Pantheon. The army included anubisates, tol "virs, earthlings, mogu, mechagnomes and various giants.

The heart of I "Sharaj - all that is left of him

The Guardians, using the powers bestowed upon them, were able to destroy the most powerful Ancient God - I "Shaarj. The murder left a gaping wound on the body of Azeroth, from which blood rose, and this wound became. The Guardians realized that the titan in the depths of Azeroth would die from blood loss if they will try to kill the rest of the Old Gods. Then it was decided that K "Thun, Yogg-Saron and N" Zoth would be defeated and imprisoned in the depths of the earth. Above Yogg-Saron, the last defeated god, a massive complex was built, called Ulduar. Prison K "Tuna became a place in the future known as An" Qiraj and located near Uldum. The heart of I "Sharaj - the only thing left of him - was placed in a crypt on the territory of the future Pandaria. N "Zoth was sealed somewhere in the depths of the Great Sea. For the four elemental lords and their servants, who were also defeated by the army of the titans, a separate closed dimension was created - the Abode of the elements. All the elementals ended up there and continued their endless war with each other.

In order to provide the world with protection from the influence of the Old Gods, who, despite being captured, could influence others, the titans decided through the guardians to empower five dragons who became Aspects and were obliged to protect Azeroth. Nozdormu became the Aspect of Bronze and was given power over time to keep history running smoothly and to watch over the fate of mortals. Alexstrasza, the red dragon, became the guardian of all life and played a key role in protecting the world from corruption. The task of the green Ysera was to protect the Emerald Dream - a special dimension of Azeroth through which life spread. Blue Malygos became the guardian of arcane magic, which was an incredibly dangerous weapon in the wrong hands. The Keepers made a fatal mistake, which still played a role in the future: black Neltharion, the fifth Aspect, they gave power over the lands, although it was there that they imprisoned the Old Gods.

Meanwhile, Sargeras, who finally left the Pantheon, completed the creation of the Burning Legion. The Pantheon attempted to meet with Sargeras, aware of the threat of the Void Lords, and spoke of an Azeroth that would be able to deal with them in the future. Sargeras destroyed the rest of the Titans with the help of fel magic and began the search for Azeroth in order to prevent absolute evil from incarnating in this world due to the actions of the Old Gods. The souls of the titans of the Pantheon, protected by a spell, survived and tried to move into the guardians of Azeroth, but died during the resettlement. The Keepers received only flashes of emotions and memories of their creators and, not understanding anything, turned to the Pantheon, from which they never received an answer. Only Ra understood what exactly happened, and was able to save a particle of the soul of Aman "Tula, after which he hid it in the Eternal Blossoms Valley.

Curse of the Flesh

Yogg-Saron, imprisoned deep below Ulduar, created the Curse of Flesh, which rendered titan creatures weak and easily destroyed, turning their bodies of stone or iron into living flesh. The Old God began to influence the guardian Loken and over time was able to drive him insane. Under the influence of Yogg-Saron, Loken intervened in the Will Forge, through which the creations of the titans appeared.

All new creatures created with the Will Forge received this curse, turning their bodies into flesh over time. The Curse of Flesh was later made into a disease that spread from one creature to another. Loken reprogrammed Ulduar as chief curator and set out with his armies to retrieve the guardian Ra, whom he could never find. However, his armies passed on the Curse of Flesh to the uninfected Tol'vir, Anubisath, and Mogu.

Although the curse was created by the Old Gods to serve their dark purposes, it is thanks to him that many peoples of modern Azeroth appeared, including dwarves, gnomes and people.

War of the Ancients

Ten thousand years before the start of the First War, Queen Azshara, who ruled the night elves, and her Highborne desired to open a portal for Sargeras, who finally managed to discover Azeroth. Alexstrasza turned to the rest of the Aspects, and Neltharion, the most respected of them, proposed a plan to protect the planet - to invest the strength of each of the Aspects in a simple golden disk, which would become such a powerful artifact that it could protect Azeroth from any threats from outside. Neltharion succeeded in convincing the other Aspects of the need for this plan, and thus the Dragon Soul was created.

Unknown to the Aspects, Neltharion heard the whispers of the Old Gods, trapped in the very land he was supposed to watch over. The gods knew who Sargeras was and what his arrival meant to Azeroth. They decided to use the energy of the portal created for him in order to free themselves from captivity. However, Illidan Stormrage took possession of the Dragon Soul and used it to close the portal, thus preventing the release of the Old Gods and causing a massive catastrophe that changed the world forever.

Ten thousand years later, the Old Gods invaded the realm of Nozdormu and created a rift in time to send several creatures into the War of the Ancients. This could change the course of history and give them another chance to free themselves. But this plan did not materialize due to the intervention of Nozdormu, who sent Krasus, Rhonin and Broxigar back in time.

War of the Shifting Sands

Over time, K'Thun began to gain strength and, using the qiraji army that emerged from the akiri, conquered the ancient research complex of the titans built over his dungeon in Silithus. K'Thun waited until his army of insects became powerful enough and began to conquer nearby territories night elves, intending to rule all of Kalimdor. Thus began the War of the Shifting Sands, in which cursed titan creatures like the tol'vir fought on the side of the Qiraji.

In the early battles, the night elves were quick and efficient, winning victories thanks to the brilliant leadership of Fandral Staghelm. However, after the death of his son, the Qiraji were able to drive the night elves out of Silithus. It seemed that the war was almost won by K'Thun and his army, but the combined forces of the night elves and dragons were able to drive the insects back to An'Qiraj. They did not even hope to defeat the Old God and decided to seal the Qiraji troops inside their own fortress. Fandral Staghelm, entrusted with the Scepter of Shifting Sands, closed An'Qiraj behind the Scarab Wall and shattered the scepter, mourning the death of his son.

New era

  • K'Thun awakened in the ruins of An'Qiraj, and in order to defeat him, the Scarab Wall was opened. A squad of heroes of Azeroth descended into the dark depths and dealt with the Old God. The remains of K'Tun, which still had power, were later used by Cho'Gall and the Twilight's Hammer cult until An'Qiraj was finally brought down.
  • During the war against the Scourge in Northrend, it was revealed that Loken, seated in the Halls of Lightning, planned to finally free Yogg-Saron. The League of Explorers soon reached Ulduar and, upon discovering the Old God's activity, reported it to the Alliance, Horde, and Kirin Tor. A squad of heroes once again descended into the depths of the titan complex and destroyed the Old God.
  • N "Zoth created the Emerald Nightmare, which defiled the Emerald Dream, and turned the satyr Xavius ​​into the Nightmare Lord. He was also behind the plans of Deathwing, who returned to Azeroth and caused the Cataclysm.
  • The heart of I "Shaarj was found in Pandaria, and Garrosh Hellscream awakened him by saturating him with the waters of the Vale of Eternal Blossoms. Garrosh took the heart to Orgrimmar and used its power to strengthen himself and his associates. However, during the siege of Orgrimmar, he was defeated, and the heart lost the last remnants of energy.

Quantity and Description

Although early sources indicated the existence of three, four, and five Old Gods, according to the latest information, it was four who arrived on Azeroth - K "Thun, Yogg-Saron, N" Zot and I "Sharaj.

K "Thun

Whispers are mentioned in ancient tauren legends:

“Wandering through the fields of dawn, the children of the earth heard a gloomy whisper from the underground depths. This whisper told them about war and deceit. Many Shu "halo fell under his spell and let evil into their souls. They turned away from their good brothers and lost their original purity.

Seeing the fall of her children, Mother Earth could not bear such grief. She tore out her eyes and threw them into the vast sky. Since then, An "she and Mu" sha, as if wanting to console each other, have been chasing each other across the sky. That is why day follows night.

Mother Earth's Sorrow

“When the mists of dawn cleared, the days we remember came. Cenarius went on his inescapable ways. Because of his departure, Shu "halo, named tauren, fell into despair and forgot much of what he taught. The generation changed, and they forgot how to speak with trees and herbs. And then dark voices from the bowels of the earth again began to reach their ears. Children the earth did not listen to the dark voices, but a terrible curse befell them.

Hatred Centaur

Whispers in World of Warcraft

When visiting certain places, participating in certain battles, or touching certain objects, the heroes of Azeroth hear the whispering voices of the Old Gods.

  • Only insane creatures roam the sleeping city of Ni'alotha.
  • Look around. They will all betray you. Run into the black forest, howling in terror.
  • The cold light of the stars makes people shiver in the darkness.
  • Every place, every object has a soul. Any soul can be consumed.
  • Did you have that dream again? About the black seven-eyed goat that's watching you?
  • Silent, quiet, watching houses always dream. To take them down means to get rid of suffering.
  • A huge rook is watching everyone from the top of a dead tree. No one dares to even breathe under its shadow.
  • Y "knat k" t "rigg k" yi mrr "ungha gr" mula.
  • Do you dream when you sleep? Or are you just walking away from the nightmare of reality?
  • It stands behind you. Do not move. Don't breathe.
  • Open me! Open me! Open me! Only then will you find peace.
  • What can change human nature?
  • He sleeps in a flooded city.
  • The void devours your soul. And will do it slowly.
  • Pisces know all the secrets. They know what cold is. They know what darkness is.
  • At the bottom of the ocean, even light dies.
  • A lamb got lost in a dark forest.
  • The tormented souls of the ancestors cling to you, screaming silently. There seem to be quite a few of them.
  • Puzzle of Yogg-Saron

    • You will never leave this place. There is no way home.
    • You will die if you leave this place. There is nothing left of your world.
    • You are already lost.
    • All your friends are dead.
    • No one will come to save you.
    • Your allies will leave you behind.
    • You cannot win. Your case is hopeless.
    • Your allies consider you weak.
    • You don't have the power to defeat him. You are too weak to cope.

    And "Sharaj during the Siege of Orgrimmar

    • With every unsolved threat, you are one step closer to my world.
    • Another flaw in your soul
    • You will rest in Ni'alotha.
    • You must kill them all. You must kill them all.
    • The eyes are the windows of the soul. Break them forever.
    • Rip out their wings. Leave them broken.
    • Pay the price of greatness.
    • All must bow before you. Make them!
    • You have done so many things. You have won so many. But you still lick the shoes of kings.
    • Cut slower so I can enjoy.
    • Accept your anger.
    • Indulge your fear.
    • Eat your hate.
    • Voice your doubts.
    • When you walk through the black forest, you will see.
    • I can taste your soul... It's sweet...

    And "Sharaj through Xal"ato, a defiled image of the Bloody howl

    Time of Twilight

    The source of information in this section is an addendum cataclysm to World of Warcraft.

    There is an old prophecy that tells about the Time of Twilight - the last moments of the existence of Azeroth. At the end of time, the Old Gods, sealed long ago in the depths of the planet, will break free from captivity and devour all life. The Aspects were created to prevent the coming of the Time of Twilight, and they had to sacrifice the powers bestowed upon them to do so. The Old Gods, knowing this, drove Neltharion into madness in order to weaken the Aspects and use one of them.

    A carefully crafted chain of events would lead to the Time of Twilight, and in the end, the Old Gods would rise, rewarded for millennia of manipulating other beings. Deathwing has become their strongest pawn in the fight for control of Azeroth, though he believes he is acting for his own ends. However, the final contribution that Deathwing was supposed to make to the onset of the Hour of Twilight never materialized - the Aspects, Thrall and the mortal heroes of the Alliance and Horde united to defeat him at the Maelstrom. This caused the Aspects to lose much of their power and immortality because they had fulfilled their purpose. Alexstrasza proclaimed that the age of mortals had begun, and they would now take care of Azeroth themselves.

    In Ysera's vision of the Hour of Twilight, all five Aspects, including Deathwing himself, were dead. Their bodies, destroyed by their own powers, lay in the ruins of Wyrmrest Temple. All forms of life on Azeroth were destroyed except for the twilight dragons. If Thrall had not made Garrosh Warchief of the Horde and temporarily taken the place of the Aspect of the Earth, this future might have come true.

    The heroes of Azeroth have also traveled to a future variant called the End Times. They saw the remains of Deathwing impaled on the spire of Wyrmrest Temple and battled the echoes of the former chieftains, including Bane. These sectarians have finally lost any signs of sanity and have become completely unpredictable and vicious. With the onset of the Cataclysm, they even began to pervert their bodies with impure energies, reborn in the elements. The cult is led by the ogre mage Cho "Gall, who became the avatar of K" Tun, and this is one of the reasons why the orc clan of the Twilight's Hammer has become the central organization of Azeroth, ready to serve the Old Gods and fight for them. After the fall of Deathwing and the prevention of the Hour of Twilight, the cult still exists and is trying to realize new plans.

    Today, the developers showed us the most powerful ancient god, N'Zoth is preparing to unleash his destructive and maddening whisper on us!

    Official Blizzard Quote ()

    An ancient evil has awakened from centuries of sleep. It stretches, flexes its tentacles, and prepares to wreak havoc on the world in Hearthstone's third expansion, Wake of the Old Gods. It's time to get to know the owners of these tentacles closer.

    Today we explore the secrets of the ocean depths. Perhaps it is here that the answer to the mysteries of the past will be found.
    Some data was refined from the terrible creatures of other worlds.

    Lord of Distortion

    Very little is known about N'Zoth. Most of the inhabitants of Azeroth do not even know his name, much less imagine what he looks like. According to fragmentary reports, this ancient god was imprisoned in the darkest ocean depths for countless millennia. It is said that now N'Zoth wants nothing more than to mutilate everything bright and noble in order to put an end to our usual order of things. But almost everything that is known about this creature is speculation.

    However, the facts show that N'Zoth really tends to change the world around him in accordance with his own - very specific - sense of beauty. Emerald Dream? Too boring! Why not turn it into an Emerald Nightmare? Neltharion the guardian of the earth? No, he is now Deathwing the Destroyer! Make pampered night elves more brutal? Easily! Instead of smooth skin - sharp needles and strong scales! Yes, it is very likely that it was N'Zoth who corrupted the Emerald Dream, infected one of the most powerful dragons of Azeroth with Fel, and turned the Highborne elves into insidious nagas. And it is clearly not going to stop there.


    N'Zoth has more ideas and ambition in one tentacle than most other creatures in his entire body. And this purple process will be clearly larger than just a tentacle. Surely this contraption has already matured a plan to establish world domination! It must be convenient to have such an ambitious assistant at your disposal. What can we say about another "comrade-in-arms", which at the right moment can explode and cover the enemies with a terrible desecrated mucus. Although, if you think about it, these wayward body parts are probably not so easy to keep under control. Whatever comes to mind...

    Undercity Trader
    It is never too late to do great evil, but N'Zoth is a very busy offspring of the outside world, so in committing smaller, everyday atrocities, he cannot do without followers. Take this little guy for example. This Undercity merchant was once known for his unparalleled honesty and directness. But as he learned what little was known about N'Zoth, his priorities changed: he now learned to steal other people's best goods and resell them to their former owners at inflated prices.

    We hope you were curious to lift the veil of mystery... or rather, the many dark secrets of N'Zoth. Over time, we will reveal other ancient gods, so there are many more interesting discoveries (and new maps) ahead of you.

    Also, don't forget to brush up on previous reviews. Your future masters love to be obeyed with skill.

    Announce the coming of the Old Gods with the hashtag #OldGods at

    Liked our site? Your reposts and ratings are the best praise for us!

    For ten thousand years now, Queen Azshara and her subjects have been at the bottom of the ocean, but there is neither a word nor a spirit from them ... and this, of course, is alarming. Azshara is the most powerful sorceress on Azeroth, but her power has long been inactive. I wonder why? For several centuries since the fall of Zin-Azshari, the races of Azeroth have fought among themselves, conquered continents, built and destroyed empires, striving for world domination, and Azshara has always remained silent. All this is at least strange.

    Once Azshara wanted to rule Azeroth - it is unlikely that she has changed her mind now. So what's holding her back? Why didn't she attack while we were busy with all sorts of wars and invasions? What is she waiting for?

    A direct indication of what happened to Azshara after the fall of Zin-Azshari is found only in the War of the Ancients trilogy. As the palace began to sink under the water, the queen heard voices coming from the bottomless depths: "You will become something more ... We will reward you with a gift, and when the time comes ... you will still serve us." The shield disappeared, a powerful stream flooded everything around. Azshara's lungs filled with water, but she didn't drown.

    The cinematic for Warbringers: Azshara gives us a clearer picture of this moment. Azshara didn't just blindly agree to serve one of the Old Gods - she set her own terms, and those terms were met. She was a queen, not a slave, a master, not a servant. The Old God made a mistake when he turned to Azshara. He said that he had been imprisoned for a long time and watched her every move. Crude flattery might have worked, but Azshara was used to it, so she took advantage of the information and decided to bargain.

    Azshara was dying, and her people were dying with her. The queen understood this, but she was not ready for anything, just to survive. Death would not have been the worst solution for her - her empire lay in ruins, and her subjects slowly sank to the bottom of the endless sea. Without an empire, she could not be considered a queen.
    And without her, the Old God could not be considered a god - he was sitting in an underwater prison and humbly waiting for the right moment. The deal was beneficial to both parties. Azshara got what she wanted. Her empire was reborn, albeit in a slightly different form, and the queen was able to rule again.

    Despite her apparent lack of interest in what was happening on the surface, Azshara was by no means idle. Her devoted followers, who became nagas, spread throughout the world. They were seen here and there - in ruins on the coasts. Lady Vashj and her minions pledged allegiance to Illidan in the hope that their campaign against the Lich King would be the beginning of a new massive war on Azeroth. Vashj eventually ended up outside of this world, but at first she clearly acted on the orders of the Old Gods and Azshara herself.

    The other nagas did not sit idly by either. They contacted other servants of the Old Gods - cultists from the Twilight's Hammer clan and satyrs, in order to melt the ice of Northrend, flood all the continents and create a single underwater empire. They organized an attack on Neptulon and tried to avenge him for the defeat of the Old Gods.

    In the Broken Isles, the naga attempted to capture the Tidestone of Golganneth so that Azshara could use it for her own purposes, but the operation was unsuccessful and the queen had to return to her realm again. During that campaign, Azshara lost several loyal supporters who were killed by the heroes.

    We've only met the naga queen a few times in recent years. While traveling through Azsuna, we saw a skirmish between Azshara and the spirit of Prince Farondis. In Cataclysm, Azshara came face to face with Malfurion Stormrage. That memorable meeting took place on a small island off Darkshore.

    Later, however, it turned out that her appearance in Cataclysm was nothing more than a ruse. Azshara did not plan to destroy Darkshore, but only wanted to distract Malfurion from Mount Hyjal, where Ragnaros and his minions were trying to destroy the World Tree. It was for this reason that Azshara did not have a long conversation with the druid and simply left.

    In Cataclysm, the Old Gods actively tried to free themselves, but Azshara did not take part in these attempts. Her servants focused on Neptulon, while the queen herself was inactive. Some may view such behavior as open defiance of the Old Gods. Did Azshara really form an alliance just to survive the fall of Zin-Azshari?

    From the video "Faces of War" it becomes clear that Azshara does not really like being told what to do, and the Old Gods do not seek to push her around. As we already know, Azshara is the only ally of the Old Gods who manages to achieve her goal. She was asked to distract Malfurion, and she did. She was asked to drive Neptulon into a trap, and she drove it.

    Could she go further? Yes. But she did not go, because no one asked her about it. If you look at Cho "Gall, members of the Twilight's Hammer cult and other numerous servants of the Old Gods, it becomes obvious that they are all trying for a reward - usually power. Does Azshara want more power? No. She has already received the gift of the Old Gods and commands the whole empire.

    In Faces of War, Azshara openly stated that she didn't really need the Old Gods. But the Old Gods need it even very much. Locked in prison, N'Zoth is incapable of acting - he can only observe ... which he has been doing for almost a thousand years. Note that at the first meeting, N'Zoth did not even try to argue and immediately agreed with Azshara's demands. He knew he had no right to argue.
    Azshara wielded and exercised power while close to death. It is unlikely that over the years she has allowed N "Zoth to forget about it.

    So who is now in command - N "Zoth or Azshara? The events in Stormsong Valley clearly illustrate that the corruption of the Old God is spreading across the earth, but N" Zot does not need the fleet of Kul Tiras ... Azshara needs it. True, it is not known why - maybe she wants to sow confusion among people again, or maybe she is trying to strengthen her empire. If you think about it, under the circumstances, Azshara may very well strike, and this strike will be more powerful than ever.

    The heroes are at war. Yes, they defeated the Burning Legion and dealt with a deadly threat. They even killed the Old Gods - K "Thun and Yogg-Saron, who, if Xal" atatu believes, was stronger than N "Zoth. In fact, Xal" atat believes that N "Zoth is inferior to his brothers. Only N" Zoth has no more competitors... and neither does Azshara. The power of the draconic aspects has dried up, they no longer protect mortals. The power of the artifact weapon neutralized the corruption emanating from the sword of Sargeras. Pillars of Creation are now useless. Only the Horde and the Alliance remained, busy with each other and more vulnerable than ever.

    The Burning Legion wanted to destroy Azeroth. The ancient gods wanted to desecrate it. Azshara wants world domination. Will she be able to return to her former glory? We can only guess and remember that of all the villains left in the World of Warcraft universe, Azshara is a threat that should not be underestimated.

    An ancient evil has awakened from centuries of sleep. It stretches, flexes its tentacles, and prepares to wreak havoc on the world in Hearthstone's third expansion, Wake of the Old Gods. It's time to get to know the owners of these tentacles closer.

    Today we explore the secrets of the ocean depths. Perhaps it is here that the answer to the mysteries of the past will be found.
    Some data was refined from the terrible creatures of other worlds.

    Lord of Distortion

    Very little is known about N'Zoth. Most of the inhabitants of Azeroth do not even know his name, much less imagine what he looks like. According to fragmentary reports, this ancient god was imprisoned in the darkest ocean depths for countless millennia. It is said that now N'Zoth wants nothing more than to mutilate everything bright and noble in order to put an end to our usual order of things. But almost everything that is known about this creature is speculation.

    A distorted Hearthstone card

    However, the facts show that N'Zoth really tends to change the world around him in accordance with his own - very specific - sense of beauty. Emerald Dream? Too boring! Why not turn it into an Emerald Nightmare? Neltharion the guardian of the earth? No, he is now Deathwing the Destroyer! Make pampered night elves more brutal? Easily! Instead of smooth skin - sharp needles and strong scales! Yes, it is very likely that it was N'Zoth who corrupted the Emerald Dream, infected one of the most powerful dragons of Azeroth with Fel, and turned the Highborne elves into insidious nagas. And it is clearly not going to stop there.

    While compiling this article some tentacles
    had to donate.

    Tentacles of N'Zoth
    N'Zoth has more ideas and ambition in one tentacle than most other creatures in his entire body. And this purple process will be clearly larger than just a tentacle. Surely this contraption has already matured a plan to establish world domination! It must be convenient to have such an ambitious assistant at your disposal. What can we say about another "comrade-in-arms", which at the right moment can explode and cover the enemies with a terrible desecrated mucus. Although, if you think about it, these wayward body parts are probably not so easy to keep under control. Whatever comes to mind...

    When compiling the article, a certain number of creatures also died,
    summoned by Deathrattle.

    It is never too late to do great evil, but N'Zoth is a very busy offspring of the outside world, so in committing smaller, everyday atrocities, he cannot do without followers. Take this little guy for example. This Undercity merchant was once known for his unparalleled honesty and directness. But as he learned what little was known about N'Zoth, his priorities changed: he now learned to steal other people's best goods and resell them to their former owners at inflated prices.

    We hope you were curious to lift the veil of mystery... or rather, the many dark secrets of N'Zoth. Over time, we will reveal other ancient gods, so there are many more interesting discoveries (and new maps) ahead of you.

    Also, don't forget to brush up on previous reviews. Your future masters love to be obeyed with skill.

    C'Thun N'Zoth

    Announce the coming of the Old Gods with the hashtag #OldGods at

    Ingredients: 1 Death Knight 15 Creatures 12 Spells 2 Weapons
    Deck Type: Ranked (Standard)
    Archetype: N'Zoth Warrior
    Dust cost: 6720
    Created: 31.10.2017

    *Translation*

    0. Prologue

    I've been playing this deck for a month now and really enjoy it. My win rate is around 60-63%. Stay tuned, maybe I'll make some changes later in the deck.

    I would really like to post my win rate, but due to my daily life, I can't play a lot of matches on the computer, so I often play on my smartphone.

    1. About cards

    Vortex- works great against Hunter and allows you to draw cards or gain armor in many situations. In addition, after it you can apply execution and For fish food .

    fireman- it provides you with an early game and sometimes you can draw cards and get armor because of it.

    Battle Fury - gives you a lot of cards. It can drastically change the course of the game.

    Dead man's hand - gives an additional card N'Zoth, is it bad? I think this map is self-explanatory, one copy is used. We don't want to play endlessly because we don't have to. Consider, for example, the use Direhorn Hatchling step by step in normal situations:
    After the death of both, two cards direhorn are shuffled into your deck.
    After getting out N'Zoth, we get 2 more Direhorn Hatchling and eventually 2 cards direhorn are shuffled into your deck.
    After the release of the second N'Zoth all this is repeated.
    This is at least 7 additional cards if we count these cards when used N'Zoth. It will be enough, trust me.
    Don't shuffle unnecessary copies of cards back into your deck!

    Blazing Armor - gives you armor many times, don't get greedy with this card! If she came - use it.

    Dirty rat- works great pulling Raza the Captive out of hand Priest and in many other situations.

    Draenei convicts - I really like this card, and in my opinion, you should protect your face. By the way, this is an indicator for obtaining armor and cards.

    Crouching Ghoul - removes cards from your opponent's deck and from yours too. Always good plays against Rogue, Priest and Druid, because they all have a lot of spells for 1 mana.

    2. Mulligan

    Always leave:
    fireman , Armor Master, Rampant Ghoul/Draenei convicts

    Think:
    Blood Blade- can be useful against midrange decks.

    Vortex- against Hunters.

    Blazing Armor - not bad for the early stages of the game if you don't want to risk folding all your cards.

    3. Features of matches with different classes

    Highlander Priest:
    Armor Master , Rampant Ghoul and Dirty rat.
    It's hard, but not impossible. If you pull out Raza the Captive from your opponent's hand, it's easy. Either way, try to get a lot of armor, and if your opponent can't draw like God, you might win.

    Hunter:
    Preferred starting hand: Armor Master, fireman and Vortex
    Basically, I could win the game if I didn't let my opponent put pressure on me. Your taunt creatures will do their job, but you have to be careful. Use your mass clears wisely and effectively, your other spells will do the rest. Once you put N'Zoth with at least one copy Direhorn Hatchling , the payoff will be close.

    Mage:
    The most difficult. These are the cards transformation very bad for us, so you need to trade your deathrattle minions before they turn into sheep. If your opponent is unlucky, then he will not be able to convert both of your Direhorn Hatchling in sheep. You will have more advantage on the board in the game if you can stack armor, it's easy. Furthermore, direhorn deals a lot of damage. I have observed that as soon as my field is almost full, the opponent simply gives up.
    If you can use Dirty rat at the perfect time, this could be an easy win against Mage's Quest.

    Miracle Rogue:
    Preferred starting hand: Armor Master , fireman and Blood Blade /Draenei convicts /Violent ghoul.
    I recommend this starting hand because it is possible that your opponent is aggro. If he is still Miracle Rogue , then it is not difficult to defeat him. You have enough options to destroy your opponent's big minions. Your N'Zoth will be terrible.

    Aggro Rogue and ZooLock:
    Preferred starting hand: Armor Master , fireman and Blood Blade /Draenei convicts /Violent ghoul.
    Well they're very hard to beat if they can play Prince Keleseth on the first moves. If they can't, then you can easily clear the table and fill it with your minions. Don't be greedy with your N'Zoth! Most of the time you have to trade if you want to win the game! If you can afford it, hit your opponent's face to apply pressure. If a Aggro Rogue uses a lot of small creatures, and you can set taunts, then it will not be difficult to win.

    Jade Druid:
    Preferred starting hand: Armor Master, fireman and Crouching Ghoul.
    It will sound funny, but if the game drags on to fatigue, then it will not be yours! If you protect your face with taunts and get a lot of armor, you can defeat your opponent. Use your single removals on big giants, at least try to be smart with For fish food . This card will clear the table and you will be fine.

    Shaman on evolution:
    Preferred starting hand: fireman, Rampant Ghoul and For fish food/Crouching Ghoul .
    Always change! After you've burnt the opponent's Evolve with Crouching Ghoul, you can smile at him. Don't let him keep more than 2 creatures on the board.

    4. Substitutions

    If you don't have all the cards:
    Scourgelord Garrosh - difficult to replace because it gives you many ways to clear the board, but Rampant Ghoul - would be a good option.

    Crouching Ghoul - your deck will be a little shorter, but Jade Druid will be destroyed by this card, otherwise your chances will be terrible. Also suitable against Shaman on Evolution. Mindbreaker - a good tech card in many situations (especially against Priest) is a great replacement.

    Dirty rat - this card is indispensable in many situations, but Rampant Ghoul - a good alternative card. The 3/3 creature enters the table and activates many effects. fireman also an option, suitable for earlier stages of the game.

    Draenei convicts - can be replaced by fireman .

    Very worthy replacements:
    firemanbrawl can help you in many situations, but the second Rampant Ghoul also not bad.

    Shield blockRampant Ghoul can give you an extra card and sometimes a lot of armor.

    Vortex- one instance of this for fireman good, but also I highly recommend you to add Shield block .

    5. Video

    KadakHS recorded video, enjoy:

    kiwiinbacon also recorded a video, but with a few errors:

    6. Epilogue

    The deck hit the top hot decks, thanks to everyone for the support 🙂

    If you're unlucky with a fall N'Zoth- don't craft it! The next addon is coming out soon, and who knows what will happen to the meta?
    In my opinion, almost all other cards are needed in many decks, so they are not a bad idea if you want to make something out of them. In addition, many archetypes Warrior unusable so I won't use Scourgelord Garrosh until the next addon comes out.

    Enjoy!