Attack is the best defense. Demon Hunter. Attack is the best defense Don't forget about your companion

A demon hunter will have no problem moving to a safe distance from approaching demons in the blink of an eye, and continue shooting them from a safe distance.

The demon hunter uses hatred and concentration as resources. Concentration is gradually restored on its own, but there is also an ability that restores it completely to you. Hatred is used to deal damage, some abilities consume it, and some, on the contrary, restore it.

The Demon Hunter in Diablo 3 is a fast and merciless demon slayer. Below you will find a guide to the Diablo 3 Demon Hunter.

A new class will appear in wow in the Legion expansion. Not surprisingly, this is a demon hunter. By the way, you can follow the link. Delivery will be fast.

Key Stats for the Demon Hunter in Diablo 3

1) Dexterity- This is the main stat for the Diablo 3 Demon Hunter class, it increases damage dealt. One point of agility is 1% of base damage.

2) Attack speed- the more it is, the more shots you will have time to fire before the enemy comes close to you.

3) Critical damage- this indicator, when a critical effect is triggered, deals increased damage to the enemy.

4) Chance of critical effect- the more it is, the more often critical damage will trigger.

5) Maximum concentration reserve- this indicator will increase your base concentration reserve. Initially, there are 30 of them. Concentration is necessary to install traps, tags that increase damage to the target, and jumps that allow you to quickly move away from the enemy.

6) Vitality and resistance to all types of damage. These indicators are of course good, but the demon hunter in Diablo 3 is exactly the class that should not allow itself to be hit and quickly deal with the enemy, causing a lot of damage. If these indicators are a plus to the main characteristics present on the thing, then they will definitely not be superfluous.

Demon Hunter Abilities in Diablo 3

So, as mentioned above, the hunter uses 2 resources for battle - Hatred and concentration. Below we provide a description of the abilities, without data on damage caused by weapons, since abilities change very often.

Abilities that consume hatred:

  • Dagger Throw- the hunter throws a dagger at the enemy.
  • Rapid fire- a very fast series of shots.
  • Chakram- the demon hunter launches a spinning Chakram (shuriken), causing damage to all enemies caught in the way.
  • Elemental Arrow- shot with an elemental arrow (the element changes depending on the selected rune).
  • Fan of Blades- releases a fan of blades that deals weapon damage to all enemies near you.
  • Spiked Trap - placing a trap in a specified location, which is activated after 1.2 seconds and explodes when an enemy hits it.
  • Shelling- The hunter shoots at nearby enemies while moving.
  • Volley- releases a volley of arrows that hits all enemies in the area of ​​effect.
  • Explosive Arrow- release an arrow that explodes and then disintegrates into grenades.
  • Rain of Vengeance- Release a powerful volley of arrows that hits everyone around, arrows will fall from the sky for some time, causing weapon damage to enemies.

Abilities that restore hatred.

  • Undercover retreat- An attack that deals damage. If the enemy is nearby, the hunter will jump back.
  • Homing arrow- shoots a magic arrow that is aimed at the enemy and deals weapon damage. With some probability, the arrow can pass through and hit an additional enemy.
  • Slow Shot- the demon hunter fires an arrow imbued with dark magic, slowing down up to 2 opponents and chaining them.
  • Bola Throw- The hunter throws a bola, which, when it hits an enemy, explodes after 1 second, causing damage to all enemies within a radius of 7 meters.
  • Grenade Throw- throw 3 grenades, which upon explosion will cause damage to enemies.

Abilities that consume concentration.

  • Somersault- acrobatic jump of 35 meters.
  • Ready- instantly restores all your concentration.
  • Pet- call a pet that will help you (the pet changes depending on the rune, and each one performs a certain action).
  • Death Mark- the marked enemy receives 12% more damage.
  • Turret- install a turret on the ground that will attack nearby enemies.
  • Spikes- the hunter sets, hiss, when hit, the enemy slows down.

Protective spells (consumes concentration).

  • Smoke screen- the demon hunter disappears in a smoke screen and becomes invulnerable.
  • Power of Darkness- The Hunter draws strength from the darkness, restoring 20% ​​of health from damage dealt
  • Demon Hunter in Diablo 3 has many passive skills that reduce concentration consumption, increase damage and speed up the hunter.

“They fearlessly deal with the hordes of the underworld, and if this is not the case in your case, this Diablo 3 demon hunter guide will help put everything in its place.

And the first thing you should understand is that kiting is not correct. When you lead monsters around a location for about a few minutes, during which it would be no less difficult to complete it all while killing a couple of hundred monsters, you lose both a lot of experience and a lot of gold. Make sure of this by looking.

Build optimization

Take advantage of Diablo 3's flexible build system by selecting talents for your Demon Hunter so that each one is useful in what you want to do and in what location you want to play.

For example, for pumping, there are several popular options and special builds that cope with the task as efficiently as possible - you can read about them in the article. Here you will also find a universal build that is not tied to a location, in two versions - for solo and group, the latter is presented in the picture.

With patch 1.0.8, DHs are hit not only from afar, and I would like to highlight this new feature separately - the miles build of a demon hunter, which allows you to farm experience on CM10 packs quite quickly, even with 130k DPS, but requires a particularly durable equipment option, which turns it into a real tank. You can also find out more about this development option using the link above.

Dressing correctly

Speaking of equipment: at the link you can see a set of things that, ideally, can be better than any other clothes. And if you still don’t know that the mechanics of armor are identical to resistance to everything, there you will also find a link about stats specifically for DHs.

Don't forget about the satellite

Many players underestimate the role of a companion, and use them only for the sake of a small bonus to damage
and searching for objects. And all because they never thought about what would happen if they gave the spellcaster Maximus, and the scoundrel - Buriz (you can see the result in the video).

Well, you can learn about the features of equipment and other options for interesting weapons from. By the way for demon hunter Of the companions, I recommend taking Lindon, since he gives the best buff for DPS, and his weapon will allow you to hold monsters longer. However, Eirina is also a good option - she not only provides DPS, but also reduces damage, and can be even better at high CM.

With this, I consider the demon hunter guide complete, and I advise you to find a farming path that suits you, if you did not find it in the description of a particular build, and enjoy killing monsters. Good luck to you, and most importantly - good luck!

05 Nov 2016 Tips on equipment and builds In this thread, you can ask more experienced demon hunters for advice. You may find interesting solutions here. The topic was created with the aim of reducing the number of similar topics created in the “Demon Hunter” section. We kindly ask you to redirect newcomers to this topic. And good luck in battle! Mivandeir 4000 05 Nov 2016

23 Aug 2011 Welcome: Please read! Welcome to the Russian-language Diablo III forums! Here you can communicate with other players and discuss all aspects of the game in a friendly atmosphere. Communication on forums works best when participants in discussions show respect for each other and observe mutual politeness. Please take a little more time to read the Forum Guide before you start posting. Rules of conduct on the forums: http://site/ru/community/conduct Please note that communication on these forums is conducted only in Russian - moderators and other participants must fully understand the content of your messages. Search Before creating a topic, please use the search function - your question may have already been answered in other topics. We are sure that the entire community will be grateful to you for this. Creating a duplicate topic will most likely result in its removal. If you continue to create such topics, you risk being temporarily suspended from the forums. 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This is done so that the discussion is concentrated in one place, and there is room for other topics on the first page of the forum. The choice of which topic to keep open usually depends on the number of posts in the thread, as well as the constructiveness of the initial post by the author and the subsequent discussion. Temporary bans are lengthened depending on the ban history. Multiple one-time violations of the forum rules and multiple temporary bans will lead to an increase in the duration of the account ban. If players receive different ban times for the same violation, the reason for this is usually the history of bans. Have a nice time on the forums! Please do not create separate threads on the forum for moderators with a link to topics that require moderation or pinning. Use accepted communication methods with forum staff to help make moderation more effective. Contact Community Services Fan Sites: Are you the owner of an interesting, high-quality fan site for one of Blizzard's games? Interested in joining the official fan site program? Then send us an email to [email protected]. Denying access to forums: Have you re-read the rules of conduct (http://site/ru/community/conduct) and the explanations of the reasons for banning access to forums, but are still convinced that you did not violate the rules (that seriously)? Then send us an appeal to [email protected], but remember that we do not give guarantees for the lifting of sanctions. Feedback: Want to provide feedback about forums, blog posts, live events, competitions, or community activities? We appreciate messages like this and recommend sending them to: [email protected]. Please note that we read all your emails, but we cannot respond to them. Reislor 0 23 Aug 2011

08 Jul ★★★Have a question? Ask it here!★★★ v.2 Have you come to the Demon Hunter forum with what you think is a unique question, but you don’t see the right topic where the question you’re interested in is discussed? Don't rush to create a topic, ask here first. After all, perhaps this has already been discussed more than once within the framework of other topics, or you simply did not notice where there was a discussion of the problem that interests you. This will make our forum cleaner and more transparent to see grains of knowledge, and not pillars of homogeneous topics, in the spirit of “Which set is cooler”, “Which weapon to choose”, “How to increase damage”, “Where is my Cridershot” and “In general, how to live further"... I recommend everyone to read the contents of the attached topic, which has been updated for the new patch 2.2 http://site/d3/ru/forum/topic/6084238531 © Stocky 2123 08 Jul

08 Jul Mantle of Shadow - Lack of Hate In general, I’ve never run in the shadows, but for the life of me, I don’t understand what the problem is, there’s always a lack of hatred, I run even in nephalem tanks on T8, I have problems with resources. Tell me what’s wrong, otherwise I’m already hesitating. https://eu.diablo3.com/ru/profile/Yanns-2807/hero/120347057 Yanns 10 08 Jul

03 Jul DH in season 17 All the best! I briefly saw that the seasonal bonus for households would not be very good, is this true or has someone already created an uber build?) Zooooma 71 03 Jul

03 Jul Question about LON build What exactly is it about LON that makes Finishing work? Spikes? In other words, no Spikes - no Finishing (if you don’t take Cormac and his devices into account)? Murlot 2 03 Jul

25 Jun Glass People, such a question, put together a fast build, but ran into a problem, everyone who is not too lazy just shoots me, and if in a simple game this can be circumvented by the fact that when picking up gold, I am immortal by rude fire. then there is no gold in VP, is this my jamb? Or is this the build? https://eu.diablo3.com/ru/profile/Enzel-2500/hero/122026152 Enzel 13 25 Jun

23 Jun Rapid shooting in a group How suitable is this build for playing in a group (2-4)? For fasts, the assembly seems to be no worse than a shadow. I change [the power of darkness + pet + pain amplifier] to [somersault + ready + curse of the strong] and run from elite to elite. But in a group, you can probably run several levels higher in the same amount of time. Yesterday I upgraded the stones to 117 in order to make 120 caldesanas (best time - 10:46). But it takes too long to get 15%. Which group should I look for (for fasts and for grading stones)? And what do you need to write in the chat to be invited to the group? Unity for what? Absorbing fire or are there better options? Corwin 46 23 Jun

21 Jun Which survivability stat should I take as a priority? Hi all. I recently returned to d3 after a couple of years off. I got acquainted with the current sets and builds. At the very least, he got ready for vice. There is a big problem with the damage of mobs at VP 80+ - literally from any sneeze from the mobs I immediately begin to fly off. There was a choice of which stats to roll for survivability: - Livestock -% HP - elemental resistance - armor It seems that when I roll bait into olrez, the calculator in the game says that I lose from 1 to 15% of my durability. It feels more comfortable with the olrez, but maybe I don’t understand something. P.S. I wanted to find out by the stones in the vice. I read in the topics that you can take a pain enhancer instead of the curse of the strong, but I still don’t understand how it should work if the mobs simply don’t fit within 25 diablometers where the Jonus begins to work for you (and if they do, I either quit or die) P.S.S. what to do with reflections in VP 80+? The reflex pack destroys me even while standing AFK. Dmitriy 10 21 Jun

16 Jun Seasonal TOURNAMENT for the Undertaker household. TOURNAMENT of the 17th season "Without pants, but with a hat", only for DH Organizer Mr. BLO Princess of the tournament Ms. Maha. Prize fund The total fund of the tournament is RUB 20,500. The prize fund of the tournament is distributed (including commission): 1st place - 3500 rubles. 2nd place -3000 rub. 3rd place – 2500 rub. 4-5 places – 2000 rubles each. 6-7 places – 1500 rubles each. 8-10 places - 1000 rubles each Goal: Close the maximum possible Great Portal - solo - Start of the tournament - May 17 End of the tournament - June 10 Conditions of the tournament. Closing VP in the season for DHs without set bonuses, without Kaldesans with working stones no higher than lvl 100. The total playing time in the season (for all Persians) is no more than 100 hours. Absence of any party records in the profile above 45 VP in the season. Mandatory registration of the record by the player in the tournament table. (One player - 1 record) (Write to mrBLO in the online chat of the stream about the record (indicate the place in the ladder), make sure that he added your record to the TOURNAMENT TABLE. Without your message, the record will not be fixed.) If the closed VPs are equal, the closing time will be taken into account; if the time is equal, the paragon will be taken into account. Fair play tournament. (The organizer has the right to remove a player from participation in the tournament if the player is suspected of violating the Fair play game - transferring an account, using bots, etc.) TOURNAMENT TABLE 1."RUS" Undertaker (1305) 121 ch -14.44 (99h 50 min.) 2."WC" Talladro (1252) ch 121 - 14.55 (92h) 3.RseJin (1101) ch 119 - 14.13 (59h) 4."RUS" ksenk (1246) ch 119 - 14.57 (95h) 5. Ranger (1102) ch 117 - 12.21 (80h) 6."PiratE" sirATO (1311) ch 117. - 13.47 (94h) 7."DH110" Rabotaem (1104) ch 116 - 13.24 (77h) 8.derikk1 (1151) ch 116 - 14.26 (99) 9."DH121" w0rk(1242) ch 116 - 14.54 (92h) 10. "Adaxi" AdgrAf (1105) 116 ch - 14.59 (99) 11.KreeDusHKa (1105) 114 ch -14.27 (73h)" 12. "51RUS" NiDenis (808) 108 ch - 11.55 (44h) mrBLO 109 16 Jun

11 Jun Help make the hunt more durable Hi all. Please tell me how I can make my hunt more durable? I'm clearly doing something wrong, but I can't figure out what. Only on business. https://eu.diablo3.com/en/profile/Vangrout-2638/hero/11187689 Vangrout 10 11 Jun

May, 23rd improvement points Need advice... How to distribute improvement points most effectively... Please share your experience, gentlemen... Deakon 31 May, 23rd

22nd of May [Build] Volley in Vice for Nephalems at T16. Salvo in Vice for Nephalem Rifts solo at Tier 16. The assembly allows you to quickly and comfortably go through the Nephalem Portals. The assembly is not suitable for errands and fasts, since there is not enough damage for T16 4 players and VP 85. Compared to last season (T13), I had to sacrifice a little speed for the sake of damage. The passage speed dropped by five percent (approximately 19 portals per hour). Walkthrough demo: https://youtu.be/PLQK3bpoH0A (paragon 1250, all things found this season) D3 planner: https://www.d3planner.com/431205301 1. Skills Ready - Surge of strength Volley - Powerful volley Strength Darkness - Flight of Shadows Somersault - Acrobatics or Somersault Pet - Bat (you can take any other skill) Retribution - Gloomy Soul Tactical Superiority Hot Pursuit Bloody Revenge Ambush Steady Hand 2. Equipment Jan's Recurve Bow Dead Man's Arrows Five items from the set Essence of Vice ( except for the helmet) The Deposition of Pride or the Crown of Leoric The Witching Hour Bracers of Retribution Amulet of Hellfire Jordan Stone Ring of Greed 3. Kaani's Cube Envious Blade Gold-woven Belt Ring of Royal Luxury 4. Gems Gift of the Covetous Curse of the Strong Zeev Stone of Retribution Topaz in the helmet, emeralds in the armor, in weapons emerald Comments: - The Pet skill is not used. The passive effect can be useful in the barn. - The Retribution skill is used once - against the portal boss. While passing through the rift, its use is contraindicated, since minor damage from Retribution “disables” the bonus from the Envious Blade. - KSh on jewelry are replaced with more priority stats - agility and damage. - Cooldown reduction and Area Damage are useless. - In the secondary, bonuses to gold and collection radius are useful, but bonuses to spikes are harmful. I did not comment in detail on the skills and equipment, since it would take a lot of time, and it is unknown whether anyone will use this build. If anyone is interested, I am ready to answer all questions. Corwin 26 22nd of May

May 17 Complete guide to the hybrid of Marauder and Natalia (cold, fire) Complete guide to the hybrid of Marauder and Natalia Contents. 00:00:00 Introductory part. 00:11:15 Hybrid of Marauder and Natalia in the cold. 01:01:20 Hybrid of Marauder and Natalia on small paragons on fire. 01:20:00 Hybrid of Marauder and Natalia on Fire (for advanced) https://youtu.be/IQ0EXAM250A mrBLO 490 May 17

May 15 [Hide] Incarnation of the marauder in 2.6.1 (grenades) This guide will be intended for completing high great portals solo. The Marauder, like the shadow, received some ups that will allow him to close around the 110th ch. Changes in patch 2.6.1: 1) The 6th bonus of the marauder set was upgraded from 1200% to 3000% (the turret does not enhance, only the character himself). 2) The manticore has received a new legendary property; now, in addition to reducing the resource cost of an explosive arrow, it increases the damage of this skill by up to 300% (the bonus is multiplicative), old crossbows can be sprayed. 3) The legendary property of the windings of clarity has been strengthened, now here you can get a bonus to durability up to 50%, old bracers are also scrapped. Well, a little reminder about the properties of the witch's belt http://site/d3/ru/item/hellcat-waistguard - grenades with some probability (about 50%) can begin to bounce and with each bounce their damage will increase by 50%, with on the last bounce, the damage will be increased by 800%, and not by another 800%, but simply by 800% of the original (the belt bonus is multiplicative). Unfortunately, the belt bonus does not apply to turrets and the damage of this build will be completely from the hand. 1. Build Stronghold of Will - https://www.d3planner.com/838447387 Endless March - https://www.d3planner.com/239749977 Retreat under cover with the group rune http://site/d3/ru/class/demon -hunter/active/evasive-fire - generator of hatred, launching the first bonus from the “Bulwark of Will”, as well as launching the durability bonus from the “Wrap of Clarity” bracers. The "Group" rune increases armor by 25% for 3 seconds after hitting mobs at close range. Explosive arrow with the explosive bombs rune http://site/d3/ru/class/demon-hunter/active/cluster-arrow - launches the second bonus from the Stronghold of the Will and the main damage-dealing skill. The rune is entirely built on grenades, and it is they that interest us. In addition, these same grenades have a maximum multiplier of 650%, the rest of the runes are only 250%. Turret with the northern rune turret http://site/d3/ru/class/demon-hunter/active/sentry - a required skill in this build, for each installed turret our damage will increase by 3000%, with 5 installed turrets we get 15000% factor. The turrets themselves in this build will not cause significant damage. The cold rune is taken to slow down, which triggers bonuses from the passive skill “finishing off” and the legendary stone “curse of the captives”. Retribution with the rage rune http://site/d3/ru/class/demon-hunter/active/vengeance - gives a 40% multiplicative increase in damage, immunity to control and restores 10 units of hatred per second. Somersault with the somersault rune http://site/d3/ru/class/demon-hunter/active/vault - sprint and safe ability, this rune the most economical concentration in terms of consumption. Pet with any rune http://site/d3/ru/class/demon-hunter/active/companion - from the 2nd bonus of the set we get all the pets at once along with all their passive bonuses and bonuses when pressing the skill, in addition they create a good barrier wall from monsters. 2. Passive skills Finishing off http://site/d3/ru/class/demon-hunter/passive/cull-the-weak - 20% multiplicative bonus to damage against slowed down enemies, with the northern turret they will be constantly slowed down. Grenadier http://site/d3/ru/class/demon-hunter/passive/grenadier - increases the explosion radius of grenades by 20% and a multiplicative increase in their damage by 10%. Refinement of mechanisms http://site/d3/ru/class/demon-hunter/passive/custom-engineering - gives one additional turret, which will increase our damage by another 3000% (6th marauder bonus), and also extends the duration of the turrets by 30 seconds. Numbing traps http://site/d3/ru/class/demon-hunter/passive/numbing-traps - reducing mob damage by 25%, activated by cold turrets, in addition, all 5 turrets will be used under mobs.. 3 . Kanai's Cube Weapon: Morning Dawn http://site/d3/ru/item/dawn - no options, as it reduces the recovery time of retribution by 65% ​​Armor: Zoey's Secret http://site/d3/ru/item/zoeys -secret - a belt that will give durability for each active pet from the pet skill http://site/d3/ru/class/demon-hunter/active/companion, there are 7 in total (raven, spider, bat, boar, 2 ferrets and wolf). or Witch Belt http://site/d3/ru/item/hellcat-waistguard - described at the beginning of the guide, one of the belts goes to the cube, the second to the Persian. Jewelry: Collection of Elements http://site/d3/ru/item/convention-of-elements - no options, the increase in damage is too strong to give up in favor of something else (the bonus is multiplicative, pure tripling of damage in the corresponding phase rings). Undertaker 232 May 15

May 10 DH Shadow. Dear players. Collected shadow. But I don't know if it's good. Please rate: https://eu.diablo3.com/en/profile/Hanako-21425/hero/116259638 So far I have closed only 111 and what is missing to close the VP above. Thank you in advance. Since the link does not show dexterity from Kaldesans, I will add almost 16k dexterity. Paragon 1150. Hanako 64 May 10

May 08 How to distribute improvement points correctly? I haven't played Diablo for a long time, so I decided to make a comeback. Tell me guys how to properly distribute improvement points in all tabs when I play as DH? NERVOUS 49 May 08

May 05 tell me the nuances I haven’t played for a very long time, and somehow I’m behind latest news in the mechanics of the game: +++ Is it necessary to adjust the element of the weapon to the element of the build? How much % of DPS is unobviously lost? is it lost? (weighted average) ++++ What is more effective now - collecting pure DPS or pumping it into one element to the detriment of the obvious DPS from the profile? +++++ more effective than %KU or SA or % damage of AOE? I don’t know how to test it myself, don’t ask, I’m slow on gas)) GoodGrapple 2 May 05

May 05 [Build] Volley in Vice for T13 Link to the final version of the assembly: https://site/forums/ru/d3/topic/17625532485??page=7#post-133 The first version of the assembly (it differs from the final version by the absence of the Deposition of Pride). The assembly is intended for Nephalem portals and quests (solo). General characteristics: - high damage: all elites (except final and act bosses) die in one shot - yellow, blue, purple (including key holders) - hatred and concentration never ends - good speed: bonus about 200% - high durability in the portal and good resistance against event bosses - a large amount of gold for improved fast VP 100+ (the achievement “pick up 50 million in 1 time” is completed by itself when passing through Nephalem portals). 1. Skills Ready - Surge of strength Volley - Powerful volley Force of darkness - Shadow flight Somersault - Somersault Pet - Bat Retribution - Gloomy soul Tactical superiority Hot pursuit Bloody revenge Ambush Vigilance (n.p. Steady hand) Damage Because we kill arrows, shells are useless. Therefore, a powerful salvo. Since mobs have full health, Ambush gives 40% damage. The projectiles are not completely useless, as they can kill mobs outside the Volley cone. Resources Bloody Vengeance replenishes resources. In Nephalem portals, Blood Vengeance provides plenty of hate. On errands for cursed chests with a lot of small waves, you sometimes have to use the Bat. When running long runs without shooting, you sometimes have to use Burst of Power. Speed ​​For a speed bonus I use Shadow Flight. When moving without shooting, I alternate between Shadow Flight and Somersault. Shadow Flight gives 30% for 5 seconds and 60% for 2 seconds, Somersault gives 60% for 2 seconds. A hot pursuit gives a bonus to speed in combat (which lasts almost continuously). Fortitude Retribution is only used on final and act bosses (so the cooldown reduction is not needed). There is enough hatred, so the rune is Gloomy Soul for stamina (useful against Malthael, Rakanoth, etc.) Vigilance is needed so that because accidental death not to lose the bonus from the Cups of Reflection and at the same time, when going into explosions behind the Breaths of Death, not to calculate how much gold you collected in the last 5 seconds. At low paragon levels, the bonus from Cups of Reflection is too small to worry about, and the damage is not enough. Therefore, instead of Vigilance, we use a Steady Hand. 2. Equipment Gloves, shoulder pads, helmet, leg armor, shoes from the Essence of Vice set. Golden skin (n.p. Cage of the Hell-Born). Gold-woven baldric. Bracers of Retribution. Amulet of Hellfire. Jordan stone. Ring of Greed. Jan's recurve bow. Dead Man's Arrows. In the cube: Envious Blade Krelm's Bull Belt Ring of Royal Splendor (n.p. Ring of Evasion) Golden skin is used for 100% gold on kill. At low paragon levels, there is enough gold for improved VP even without Golden Skin, but the damage is not enough. Therefore, we use the raincoat from the kit (for the sake of concentration). If gold is not of interest, then you can leave the cloak from the set and replace the helmet with Bring Down Pride to reduce concentration costs. Bracers of Vengeance for speed through the rift and additional breaths of death. If movement speed is more important than additional Breaths of Death, then you can use Varzhechan Bracers. The gold-woven belt allows you to ignore the explosions of the red-hot elite. The Envious Blade increases the minimum damage by 5 times (against mobs with full health). Since we want to kill mobs with one shot, the minimum damage is important to us, not the average. Krelm's bull belt for movement speed. Items from the kit, bow and quiver, can be used from a regular assembly for fasts. But you can replace the unnecessary properties Reducing recovery time and Area Damage with something useful - for durability and damage to the elite, and in the secondary, accumulate gold when killed. The Jordan Stone requires elemental damage, special damage, and crit damage. The Ring of Greed requires crit damage, agility, and average damage. The amulet requires element, crit damage and agility. 3. Gems There is topaz in the helmet, diamonds in the armor (emeralds are possible), emerald in the weapon. On the low paragon, instead of diamonds in the armor, there are emeralds. The jewelry includes the Gift of the Covetous, Zeev's Stone of Retribution and the Curse of the Strong. Since we have no slowdown or other control effects, Curse of the Prisoners is useless. Corwin 268 May 05

May 04 DH for a beginner Good afternoon. Question: Which build to choose for farming assignments, portals, experience, etc. Details: 330 paragon, now I’m in Natalie’s set on Torment 9 back to back. The rest of the items and stones depend on the situation and what will give more damage and survivability. In general, I made it myself) I looked at various guides on builds, from the popular Natalie + Marauder and Vice in the Salvo. The only problem is that those who write guides have 1-2k levels, and a lot of consumables, so it’s not clear that you can collect something good for comfortable farming and a more durable property) Well, or post a link where there is an answer. Thank you! Zooooma 42 May 04

27 Apr Damage Inheritance What affects a character’s damage is generally clear. However, it is not the Persian alone who causes all the damage. Therefore, I would really like to know what factors influencing a character’s damage are transferred to those who accompany him in battle. Using the example of DH, we can distinguish the following “accompanying”: a follower (Cormak, etc.), pets (wolf, etc.), turrets, spikes from the crossbow of the Captor of the Underworld, all sorts of creatures summoned by the use of this or that equipment, and etc. And since there are a huge number of these accompanying people, perhaps there are general information about the system of inheriting damage (enhancing modifiers) from a Persian to others. Anriko 4 27 Apr

01 Apr Hyde Hybrid Marauder + Natalya (Fire) Hi all! Today we will look at the currently popular hybrid “build” of Marauder and Natalia, using the fire rune “Explosive Arrow” - “Full Armed”. We will need 5 parts of the "Natalia" set and 3 parts of the "Marauder". We will supplement them with the “Ring of Royal Luxury” (in a cube) for the bonuses we need to work. The main sources of our damage are “Explosive Arrow” with the “Full Armed” rune and “Turrets”, which will deal 400% more damage and duplicate the explosive arrow, due to the second bonus from the 4 parts of the “Marauder” set. We don’t deal damage “from hand”....., only through turrets, but it is necessary to hit enemies to rollback the “Shower of Retribution”. Manticore (cube) will reduce the cost by half and increase the damage of Explosive Arrow. Also, “Ash Tunic” (in cube) will reduce resource costs by 30% to “Explosive Arrow” and “Somersault”, since in somersault we have the fiery rune “Ash Trail”. There is an option, at low paragon, to replace the “Ashen Tunic” with the “Garwulf Cloak”, which will increase our durability by almost 2 times, but you will have to sacrifice “area damage” in favor of “Reducing resource costs”. Leave two or 3 UPR stats, the rest in “resource costs” and in “somersault” you will need to replace the rune with “Salto Mortale”. With "Garwulf" he closed 111 VPs on paragon 1409 in the 15th season. In the current era, 123 VPs have been closed. In patch 2.6.4, you can’t live without a “garwulf” in 120+ VP. We need "Rain of Retribution" to increase the damage of "Turrets", which are the main source of damage, and for durability due to the third bonus for 6 parts from the "Natalia" set, and the first bonus for 2 parts from the "Natalia" set will help us restore this skill faster ". We will have all our pets available at once, due to the first bonus for 2 parts from the “Marauder” set, in addition, “Zoya’s Secret” (belt) will give us up to a 9% reduction in damage to us for each pet. We have 7 of them in total, it turns out that we will receive 63% less damage if we have a nine affix. We take the northern “turret” - to control “mobs”, proc the “Curse of the Captured” stone and the “Finishing Off” passive. "Bombardier's Backpack" will give us 2 additional turrets and increase the damage from turrets to 100%. + “Refinement of Mechanisms” (passive) will give us one more turret and increase their duration. Our hatred generator will be “Retreat Under Cover” with the “Attention” rune. With this rune we will restore 7 units. hate for the blow. "Wraps of Clarity" (bracers) will reduce damage taken by up to 50% for 5 seconds after firing "Undercover Retreat". Passives "Stead Hand" will increase our damage by 20% "Finishing off" will also increase our damage by 20%. We will slow down and freeze with turrets and rain. We have already talked about “Refinement of Mechanisms”. The fourth passive we will have is either “Lone Hunt”, to quickly kill a single boss who does not summon anyone or single “mobs”, or “Self-healing” - for healing per hit. There is also an option to take "Ambush". At the initial stages, I recommend taking “Self-Healing”, but over time, when you play better and better, it is advisable to take “Lonely Hunt”, because Damage at maximum levels is more important than life regen. Rolls According to the cost of resources, we should have 1 stat in the shoulder pads (If with the “Munir”), topaz in the helmet and 10% in the paragon, the rest will be given to us by the “Ash Tunic” and “Manticore” in a cube. In this “build” Area Damage plays a big role, it should be 4-5 stats (If with “Munic”). I have it in my crossbow, in my gloves, in my shoulder pads, in my quiver, and naturally 50% in my “paragon”. Shoulders should have: Agility, UPR, reduction in resource costs, 15% to damage from turrets. In Pre-Chat: required stats: Crit Chance, Crit Damage and Area Damage or resource costs. After a sufficient amount of "paragon", instead of agility, you can take resource costs or attack speed. In Helmet: Agility, Crit Chance and Explosive Arrow. (up to 100 VP you can take survivability in place of “Explosive Arrow”) In the Cloak: Agility, hate recovery rate, 15% to turrets and in the “secondary” concentration is desirable. For the place where concentration is restored, if you don’t have a lot of agility (less than 10 thousand, you can take vitality in order to put more into agility) Also, concentration can be taken in a crossbow and in a quiver, this is a very useful stat. With additional With concentration, we will use somersaults more often, this will have a good effect on our survival. In the Belt: Dexterity, Alive, Resistance (resistance to all elements), % health and legendary affix 8.8 - 9%. Pants: Dex, Alive, Resists. Boots: Agility, Alive, Resists, Explosive Arrow. In bracers: Dex, Alive, KSh, Fire damage and the highest possible affix. In the amulet: KSh, KU, Fire damage and socket, at a low “paragon” you can take agility instead of fire damage. Natalia's ideal ring: should have Crit Chance, Crit Damage, and average damage. At low paragon, you can take agility instead of average damage. In "Rose of the Winds": there should be Dex, Crit Chance, Crit Damage, Average Damage and a nest. “Wind Rose” is very difficult to find with the necessary stats, so instead of average damage or crit. chance - you can take Area Damage or any other useful stat. Don't take one crit. Chance in the ring is allowed. “Wind rose” has a built-in affix that gives movement speed, we don’t need it, so we need to “recast” it into the stat we need. In order not to “mess up” your “wind rose”, always “roll” your movement speed, either into the “nest”, or into one of the stats recommended above. We will talk about the “Endless March” set (amulet + ring) in the Great Portal itself. In the Crossbow: there is a built-in unnecessary stat “rain of retribution”, which we will “recast” into such stats as: Area Damage, 8% damage to special enemies, Reducing resource costs, hatred recovery speed. There is also an option, for example, if you find a crossbow with UPR and low average damage, then you can leave “rain of retribution” and increase the maximum average damage, you will gain in damage but lose 1 stat. In the "secondary" role, concentration is desirable. Quiver: Attack speed, crit chance, area damage, and 1 stat to choose from, or 8 on special enemies, or resource cost or hate restoration. At a high “paragon” and with an ideal proc, agility can be “rolled” into the desired stat. Legendary Gems: "Outlaw" considers our turrets as pets and increases their damage. "Zeev Stone of Vengeance" will increase our damage depending on the distance from us to the enemy. "Curse of the Captives" will increase our damage after slowing down and freezing mobs. Activators are: turrets, rain of retribution, and even Cormac with Thunder Fury. Place diamonds in your body and pants for durability. Paragons: 15% movement (10% will be given to us by "Ferret"). +25 units of hatred in Vitality is about enough so that you have 500-650 thousand health in the bank, the rest in agility. We take Cormac as a companion, dress him as follows: - “Enchanted Gift” will give him immortality. - Thunder Fury + Mark of Fate will stun enemies from time to time. - “Ring of the Eye” activates an area in which the damage increases to 85%. - “Essence of Johan” will periodically pull nearby enemies. Passive skills of the companion: “Healing” “Dash” “Cheerfulness” and “Devotion” for health regeneration, it helps a lot with the “Lone Hunt” passive, if you use the “Self-Healing” passive, you can take “Intimidation”. “Gameplay” Having entered the great portal, we press the “rain of retribution” (continuing to maintain this skill all the time by pressing it on enemies), then we collect heaps of monsters, put “turrets” on them, attack with an “explosive arrow”, periodically shooting with “Retreat Under Cover” , “somersault” freely until halfway through the can, then we begin to save concentration by moving at a pace and shooting at enemies at the same time. By moving somersaults and standing still, we will inflict high damage due to the “endless march” set, and by walking we will gain more protection but will lose damage. If there are no more white “mobs” near the elite, then we lead the elite to the next crowd (looking at the purple dots on the mini map, these are our pets). up to six “elites” can accumulate and it will become very hot, sometimes you have to drag this whole booth all the way to the exit. (depending on the affixes of the elite, if “teleportation” and “onslaught”, then these guys fight for a very long time). When you see a “lightning” pylon, don’t take it right away, but run further, collecting even more elite, leaving the previous one behind, killing white “mobs” along the way; as soon as all the elite are at the pylon, take the lightning, the fewer white “mobs” you have left the faster the entire elite will die. We always leave the “Power” pylon for the boss, leaving a few monsters near it, we can return for it with 99% of the progress, finish off the monsters, the boss will appear and take the power, it should be taken with the expectation that you will have enough of it until the boss dies. The guide will be supplemented and adjusted. In principle, that’s it, catch open cards with fat monsters and you will succeed, come to my “stream”, bye everyone. D3 planner: https://www.d3planner.com/518778223 My Twitch channel: www.twitch.tv/razor_games_ In the last era 2018-1, I closed 116 VPs, You can look at the build, I’m in the TOP 24. Closing 123 VPs Season 16 https://www.youtube.com/watch?v=tA031x-pki0 (https://www.d3planner.com/914280745) RaZoR 41 01 Apr

24 Mar Shadow Robe in 2.6.4 Since it is no longer possible to write in the previous topic, I am creating a continuation https://site/forums/ru/d3/topic/17615432696?page=26 A couple of questions about the shadow, because... This is the only build that I almost didn’t play and decided to drive it a little in the off-seasons, suddenly it will come on the 3rd time and next season I’ll run with this particular animal. There are a couple of unnecessary things, I recently knocked them out (I wanted to spray them at first, but then I decided that it might come in handy) the first ring of evasion is a primordial one - agility, crit, ksh, in the secondary there is a resist, so you can turn agility into the primary for medium damage or something else. second quiver of primordial light arrow - lightning, speed, agility, AC, dagger throw, secondary % to gold, resist, what to twist???????????? Andrij 13 24 Mar

20 Mar [guide] "The Essence of Vice" 2.4.1 Hello again, dear forum users, lovers and admirers of the unsurpassed Demon Hunter. I think many avid demon hunters, and I in particular, are pleased with the changes that have occurred with the equipment and skills of our beloved class. I bring to your attention an updated build “The Essence of Vice” taking into account the changes in patch 2.4.1 In order not to create new topics, your humble servant decided to edit the current one, especially since it has been extended and, given that the basis of the guide and its structure will not undergo changes. What's new in patch 2.4.1 1. The damage of the "Volley" and "Retribution" skills increases by 40% for each unit of concentration (from 20%) 2. Passive skill http://eu.battle.net/d3/ru /class/demon-hunter/passive/steady-aim now gives a multiplicative bonus to damage, that is, it is multiplied with the rest. 3. The effect of the “wolf” rune of the skill http://eu.battle.net/d3/ru/class/demon-hunter/active/companion also gives a multiplicative bonus to damage. 4..battle.net/d3/ru/item/bane-of-the-powerful in connection with which the latter can become a good alternative to the already useless “Taegeuk” for this build, and the good old “Curse of the afflicted”. 5. Added a new item http://eu.battle.net/d3/ru/item/augustines-panacea This is a reworked version of the "Precise Crossbow Arrows" that we used a couple of seasons ago, will be a key position in the alternative build, but about that Later. The classic fiery "Vice" Build involves using the "Volley" skill http://eu.battle.net/d3/ru/class/demon-hunter/active/multishot as the main damaging ability. The core of this assembly is the bow, http://eu.battle.net/d3/ru/item/yangs-recurve which allows you to deal damage much faster with the “Volley”, and also significantly reduces the cost of all our abilities due to the built-in RKR (up to 55% taking into account reforging) Actually the Build itself http://eu.battle.net/d3/ru/calculator/demon-hunter#UQVOdS!chYa!YcaYcc "Ready" http://eu.battle.net/d3 /ru/class/demon-hunter/active/preparation with the “surge of strength” rune - gives a permanent increase to the concentration reserve (+20 units). This ability affects damage and is mandatory. “Pet” http://eu.battle.net/d3/ru/class/demon-hunter/active/companion with the “wolf” rune - increases the damage of the Hunter and party members by 30% for 10 sec. It is also a mandatory element of the build, affecting damage. "Volley" http://eu.battle.net/d3/ru/class/demon-hunter/active/multishot with the "arsenal" rune is the main damaging ability. "Escape under cover" http://eu.battle.net/d3/ru/class/demon-hunter/active/evasive-fire with the "attention" rune - a generator of hatred. In general, at the site of the Undercover Retreat there can be any generator with any rune, but this particular one allows you to restore hatred as quickly as possible. "Smoke screen" http://eu.battle.net/d3/ru/class/demon-hunter/active/smoke-screen with the "shift" rune - a variable ability. Belongs to the protective category. Allows you to completely avoid damage, and in combination with the “shift” rune, you can quickly break the distance with the enemy or get out of the danger zone. As an alternative, you can choose "Somersault" http://eu.battle.. "Retribution" http://eu.battle.net/d3/ru/class/demon-hunter/active/vengeance with the "rabies" rune is ours main buff (+40% damage during action) and source of hatred.. Passive abilities "Ballistics" http://eu.battle.net/d3/ru/class/demon-hunter/passive/ballistics - increases damage from missiles by 100% (2 times). This is the main damage buff in this build. "Finishing off" http://eu.battle.net/d3/ru/class/demon-hunter/passive/cull-the-weak - increases damage to slowed enemies, also stacks with "Curse of the Captives" http://eu. battle.net/d3/ru/item/bane-of-the-trapped. Passive is required. "Steady Hand" http://eu.battle.net/d3/ru/class/demon-hunter/passive/steady-aim - gives 20% multiplicative damage. "Thrill of the Hunt" http://eu.battle.net/d3/ru/class/demon-hunter/passive/thrill-of-the-hunt - the main means of slowing down enemies, also activating the passive ability "Finishing Off" and the legendary stone " "Bane of the Trapped" http://eu.battle.net/d3/ru/item/bane-of-the-trapped. When using the "Amulet of Hellfire" as the 5th passive, you can use "Vigilance" http://eu.battle.net/d3/ru/class/demon-hunter/passive/awareness - protection from accidental RIP; "Ambush" http://eu.battle.net/d3/ru/class/demon-hunter/passive/ambush - great for clearing Nephalem portals and VPs of low difficulty, as well as completing assignments; "Shooting" http://eu.battle.net/d3/ru/class/demon-hunter/passive/archery - plus 8% damage. A good increase, especially for equipment high level . "Tactical superiority" http://eu.battle.net/d3/ru/class/demon-hunter/passive/tactical-advantage is an excellent means of increasing mobility, combining well with the "Somersault" skill http://eu.battle. net/d3/ru/class/demon-hunter/active/vault Suitable for quickly clearing Nephalem portals, low complexity VPs and completing assignments. "Night Hunter" http://eu.battle.net/d3/ru/class/demon-hunter/passive/night-stalker for those who play with "Guns" in a cube.. Ideally, it should be ancient with a bonus to concentration in secondary affixes. In the primary ones, the priority is damage > % damage > attack speed > agility > % damage to elites > % damage to area. Quiver - "Dead Man's Legacy" http://eu.battle.net/d3/ru/item/dead-mans-legacy Naturally with a bonus to concentration in secondary affixes. The primary ones should have agility, ksh, % damage to "Volley" and the 5th stat in descending order of importance - % damage to the elite > % damage to the area > cdr > vitality > rkr = hate regen > socket..battle.net/ d3/ru/item/focus - A set of rings from the Stronghold of Will set increases damage by 2.25 times with active buffs. Since the socket in the rings is a built-in affix, selecting the desired combination of the rest is a fairly simple task. Namely, they should have: agility, ksh, ku. Or at a high level of equipment, instead of agility, %damage in the area/rcr is played. Amulet - Amulet of hellfire. This is an option for those who want to maximize damage. The passive on the amulet should ideally be one of the first three in the above list, in this case the item will be universal, however, the option with other passives from the list will also work, but then you will have to decide for what specific tasks the resulting AAP will be suitable. Since the socket in AAP starting from 2.3 is a built-in property, it will not be difficult to weld a suitable one. The ideal combination of affixes looks like this: % damage to fire, ksh, ku; however, an option with agility instead of %damage to fire will do. But we must remember that even 16% fire damage will give more than 1000 agility with more or less normal equipment, even taking into account the fact that the bracers already have 20% fire damage. "The Star of Azkaranth" http://eu.battle.net/d3/ru/item/the-star-of-azkaranth This is an option for those who do not want to experience difficulties with the "reflex" of elite packs. Due to the change in the mechanics of reflecting monster damage in patch 2.3, protective amulets also became “anti-reflective”. Since we mainly use the fire school to deal damage, then an amulet for protection from fire can greatly facilitate the task of fighting elite monsters with fire affixes and, in particular, “damage reflection”. The combination of properties of the amulet is the same: socket, ksh, ku, % fire damage > agility. Belt - “The Witching Hour” http://site/d3/ru/item/the-witching-hour An excellent option for a DPS build; or "Hunter's Wrath" http://site/d3/ru/item/hunters-wrath - will give a noticeable increase in durability due to such stats as "olresist" and "%hp", and also provides an increase in the rate of fire of generators due to the legendary affix . This property also directly affects the restoration of hatred. He performed well in high-complexity VPs, where there are always problems with hatred. And also a new belt for “marauders” will come in handy http://site/d3/ru/item/zoeys-secret For one wolf we will receive an additional reduction in damage up to 9%, which is also not bad at all. Bracers - "Wraps of Clarity" http://site/d3/ru/item/wraps-of-clarity - new bracers that increase durability when using "generators". They are an indispensable thing for completing high complexity VPs and for those who have problems with survival. Alternative options: "Lakuni plunderers" http://eu.battle..4 there is not much use for them anymore. Parameters required for bracers: % fire damage, agility, vitality, ksh. All other 6 items are parts of the "Essence of Vice" set Head - "Cursed Vision" http://site/d3/ru/item/accursed-visage - socket, agility, ksh, % damage to "Volley" Torso - "Cage born in hell" http://site/d3/ru/item/cage-of-the-hellborn - 3 sockets, agility, vitality, hate regen/olresist/%hp, in the secondary - bonus to concentration Shoulders - "Unsanctified Spaulders " http://site/d3/ru/item/unsanctified-shoulders - agility, vitality, olresist, % area damage/cdr Gloves - "Demonic Grips" http://site/d3/ru/item/fiendish-grips - agility, ksh, ku, cdr/% area damage/attack speed. Alexis 2156 20 Mar

15 Mar Gathering mobs into a crowd Good day to all! I play a hybrid of Marauder and Natalia on Fire. Experts, tell me, if there is any instruction, guide or just key points in the technique of gathering mobs into a crowd for the effective use of area damage? And an additional question, if possible). It seems like mrBLO talked about how in this hybrid, only in the cold, the reduction in resource costs should be around 40%, adding higher does not make sense, since the system automatically rounds tenths, and in order to achieve a reduction in costs per unit of hatred, you need a significant gain as a percentage of this indicator. Maybe someone knows an example of this calculation to accurately find out the profitability of twisting the cost reduction indicator? SHAHandMAT 3 15 Mar

07 Feb Quiver of Vice This one came up with very unfortunate stats - http://prntscr.com/mhu0c5 I want to leave it until I better knock it out. The main goal is t13 and comfortable solo-fast vp as high as possible. What is better to roll over: Secondary into concentration or skill damage into profile? Hatred and concentration never sag to 0, so there is no point in reducing costs or replenishing the first. NaiTai 7 07 Feb

30 Jan Help a stupid newbie I play for fun in a party with a guy, but I want to plunge headlong into the world of Diablo, tell me the initial leveling for the fool (me) (dx) and how to play for him correctly, where to start in general. Don’t judge if the topic is very stupid Thomas 19 30 Jan

28 Jan [Hide] Shadow Mantle in 2.6.1 This guide will be intended mainly for solo passages of high great portals. Taking into account all the upgrades, the shadow was raised by about 11 levels compared to patch 2.6.0 and now you can close about the 110th ch in it. New features of patch 2.6.1: 1) The 6th bonus of the shadow set has been increased from 40000% to 50000%. 2) Carly's Sting received a new legendary affix to increase the damage of a dagger throw up to 375%, the bonus is multiplicative, old daggers can be safely disenchanted no matter how ideal they are. 1. Build and description of skills Build - https://www.d3planner.com/905198592 Dagger throw https://site/d3/ru/class/demon-hunter/active/impale - The main and only damage-dealing skill. The ricochet rune is most preferable, it will allow you to hit more targets, restore HP and resource more efficiently, and also accelerate the pain amplifier, but any other will do if you pierced a better gear under it, piercing is also good. The 6th shadow bonus is received only by 3 (thanks to the quiver) daggers initially released at the first target they hit; further piercings/ricochets do not have this damage. 330% ku from the rune, severe wounds do not work, the dagger simply becomes physical, the first target hit still receives the same 50,000%. Power of Darkness https://site/d3/ru/class/demon-hunter/active/shadow-power - Thanks to the 4th bonus, the shadow receives all runes and is valid indefinitely, it is necessary to press only after entering the rift or after death. While the skill is active, it will be surrounded by a gold frame on the panel; the choice of rune only affects the color of the wings. This skill provides a reduction in incoming damage by 35%, an increase in movement speed by 30% above the limit, and a fairly impressive health regeneration on impact, which can be further enhanced by replenishing health when killed while wearing gear. The only rune that requires pressing the skill is the night curse, which slows down nearby enemies and imposes on them the bonus of the “Binding Traps” passive; pressing also activates the bonus of the evasion ring. Retribution with the gloomy soul rune https://site/d3/ru/class/demon-hunter/active/vengeance - Press on CD, gives a multiplicative increase in damage by 40%, immunity to control and a reduction in incoming damage by 50%. Pet with the boar rune https://site/d3/ru/class/demon-hunter/active/companion - Passively increases damage by 20%, and when pressed, aggravates all mobs towards itself. Somersault with the swift somersault rune https://site/d3/ru/class/demon-hunter/active/vault - Sprint, safe ability, solution to the problem of getting stuck in mobs and activating the dodge ring bonus. Thanks to the Chain of Shadows belt, somersault will be free when actively scattering daggers, and thanks to the Strongman's Bracers, it will increase damage to knocked back enemies by 30% for 6 seconds additively (debuff and stun work for bosses, but knockback does not work). Fan of blades with the blade armor rune https://site/d3/ru/class/demon-hunter/active/fan-of-knives - Increases armor by 40% for 6 seconds, which will significantly increase survivability. We press the cd, gogok and cdr even on one shoulders will make it almost recoilless. 2. Passive skills Finishing off https://site/d3/ru/class/demon-hunter/passive/cull-the-weak - 20% multiplicative increase in damage against slowed or frozen mobs, activated by the curse of prisoners within a radius of 15 meters from the dx, or by pressing the power of darkness to increase the radius to 30 meters. Ambush https://site/d3/ru/class/demon-hunter/passive/ambush - 40% multiplicative increase in damage for the first quarter of mobs’ HP. Numbing traps https://site/d3/ru/class/demon-hunter/passive/numbing-traps - Reduces damage to mobs by 25%, activated in the same way as a finishing move, plus a fan.. 3. Kanai Cube Weapon: Morning Dawn https:/ /site/d3/ru/item/dawn - No options, as it reduces the recovery time of retribution by 65%. Armor: Aquila Cuirass https://site/d3/ru/item/aquila-cuirass - Thanks to Carly's Sting, our hatred will almost always be within the range of this cuirass, it will reduce incoming damage by 50%. Jewelry: Collection of Elements https://site/d3/ru/item/convention-of-elements - Multiplicative increase in damage by 200% in the corresponding phase of the ring. Undertaker 500 27 Jan

27 Jan Is there a bug with the marauder or am I misunderstanding something? Does anyone know what they did with the incarnation of the marauder? put on Natalia's revenge set with 14000% damage and went through portal 65 in 6 minutes. dressed up as a marauder with 12000% damage, but cleared only half of portal 65. What's the joke? there is the amount from the turrets, of which there were 5, in total the damage should have increased by 12000% * 5 = 60000% and this is not even 14000% of Natalia, but as a marauder I only managed to clear half of portal 65 when the time was up. I have a suspicion that it’s just some kind of bug, and something just doesn’t work! please answer those who really understand what's going on! 3 25 Jan

25 Jan [Hide] Incarnation of the Marauder in 2.4.2 (shells) Due to numerous requests from workers, I am posting a guide to the marauder in 2.4.2. This guide will be intended mainly for solo passages of high-level VP. A little about the changes that occurred in patches 2.4.1 and 2.4.2: 1) Pet with the boar rune http://site/d3/ru/class/demon-hunter/active/companion - passive bonus to health restoration per second and resistance to all types of damage now apply to party members. 2) Pet with the wolf rune http://site/d3/ru/class/demon-hunter/active/companion - the bonus to damage when pressing a skill (applies to party members as before) is now multiplicative. In patch 2.4.2, the damage bonus was reduced from 30% to 15%. 3) Passive skill steady hand http://site/d3/ru/class/demon-hunter/passive/steady-aim - now its bonus is also multiplicative.. 5) Legendary gem curse of the strong http://site/d3/ru /item/bane-of-the-powerful - the bonus after killing an elite is now multiplicative, the second bonus has been added to reduce damage from the elite by 15%. 6) Legendary cutthroat gem http://site/d3/ru/item/enforcer - the bonus to damage of pets is now multiplicative, the bonus to their durability has been increased from 25% to 90%.. 8) One of the possible companion rings Eye Ring http ://site/d3/ru/item/oculus-ring - now his bonus will trigger much more often. 9) Burning cold gloves http://site/d3/ru/item/frostburn - have acquired a useful legendary property for Kanai's cube and will now become one of the options in the cold build. 10) The marauder's set itself http://site/d3/ru/item/marauders-visage - was also upgraded, the 4th bonus now increases the damage of turrets by 400% instead of 300% (the bonus is multiplicative), and the 6th bonus increases our damage and damage pets for each active turret by 800% instead of 600% (the bonus is multiplicative, the turret does not deplete). 1.!cUhR!YbYbYc On the planner - http://www.d3planner.com/898568005 Retreat under cover with the rune attention http://site/d3/ru/class/demon-hunter/active/evasive-fire - generator of hatred , the launch of the first bonus from the “Bulwark of Will”, as well as the launch of the stamina bonus from the “Wrap of Clarity” bracers. or Ready with the punishment rune http://site/d3/ru/class/demon-hunter/active/preparation - an alternative replenishment of hatred when using the “Endless March”, however, with this option you will have to abandon the “Wraps of Clarity”. Explosive arrow with the starfall or whirlpool rune (depending on the selected element) http://site/d3/ru/class/demon-hunter/active/cluster-arrow - launches the second bonus from the “Bulwark of Will” and the main damage-dealing skill. Each rune has its advantages, since only one projectile flies into each target, starfall will allow you to kill a boss or an unfinished elite faster, and the choice of a physical element on your equipment will also enhance the damage of retaliation, which will also be used with the physical rage rune. The whirlpool will inflict a little less damage on each individual target, but will hit more opponents, in addition, it has a good healing effect, unlike Starfall. Choosing the cold element will also increase the damage of cold turrets. Turret with the northern rune turret http://site/d3/ru/class/demon-hunter/active/sentry - a required skill in this build, for each installed turret our damage will increase by 800%, and the turrets will also be with us shoot explosive arrows at enemies with increased damage by 400%. The cold rune is taken to slow down, which triggers bonuses from the passive skill “finishing off” and the legendary stone “curse of the captives”. Retribution with the rage rune http://site/d3/ru/class/demon-hunter/active/vengeance - this skill also receives a bonus of 800% to damage for each installed turret, and also in itself gives a multiplicative increase in damage in 40%, immunity to control and restoration of 10 units of hatred per second. Somersault with the somersault rune http://site/d3/ru/class/demon-hunter/active/vault - sprint and safe ability, since in the marauder we are no longer tied to the ashen uniform, it is the most resource-efficient rune. A pet with any rune http://site/d3/ru/class/demon-hunter/active/companion - from the 2nd bonus of the set we get all the pets at once along with all their bonuses when pressing the skill, in addition they create a good barrier wall from monsters. 2. Passive skills Finishing off http://site/d3/ru/class/demon-hunter/passive/cull-the-weak - 20% multiplicative bonus to damage against slowed down enemies, with the northern turret they will be constantly slowed down. Ballistics http://site/d3/ru/class/demon-hunter/passive/ballistics - doubles the damage of explosive arrow and retribution shells. Refinement of mechanisms http://site/d3/ru/class/demon-hunter/passive/custom-engineering - gives one additional turret, which will increase our damage by another 800% (6th marauder bonus). Vigilance http://site/d3/ru/class/demon-hunter/passive/awareness is actually a resurrection tool, a good dh is a living dh, but with the right level of caution you can play without it even at the highest VP. When using the hellfire amulet, you can acquire one of the following passives (in descending order of usefulness): Steady hand http://site/d3/ru/class/demon-hunter/passive/steady-aim - 20% multiplicative bonus to damage if in There are no opponents within a radius of 10 meters from us. Ambush http://site/d3/ru/class/demon-hunter/passive/ambush - 40% multiplicative bonus to damage for the first quarter of enemy health. Shooting http://site/d3/ru/class/demon-hunter/passive/archery - additional 50% to critical damage (we use a two-handed crossbow). 3. Kanai's Cube Weapon: Morning Dawn http://site/d3/ru/item/dawn - no options, as it reduces the recovery time of retribution by 65% ​​Armor: Guns' Face http://site/d3/ru/item/ visage-of-gunes - additional durability when using retribution, and we have it almost recoilless Cloak of Garwulf http://site/d3/ru/item/the-cloak-of-the-garwulf - will give exactly the same increase in durability as and Guns's Face (when using the "Zoya's Secret" belt), but without being tied to retribution, will also give two additional wolves and our fence from monsters will become a little nicer (the bonus to damage for three wolves does not stack) Burning cold http://site /d3/ru/item/frostburn - a damage option at the expense of durability (only for cold builds), provides an additional 20% to cold damage and a 50% chance of freezing opponents when hit by Bringing Down Pride http://site/d3/ru/item /prides-fall (drops from Act 3 boxes) - 30% bonus rkr provided no damage is received Jewelry: Collection of elements http://site/d3/ru/item/convention-of-elements - no options, too strong increase in damage to abandon it in favor of something else (the bonus is multiplicative, pure tripling of damage in the corresponding phase of the ring) Garry 6 23 Jan

22 Jan farm fastVP Tell me, what does DH usually use to farm fast VP? and a more detailed question: at the moment I began to understand at least a little DH (before that I played a magpie), I mainly play a fiery hybrid, a nephalem in vice. But I still can’t find a successful build for fast VP at 6-7 levels below the push one (namely, a pleasant and fast one). The build is needed for solo play, because it lags in parties, and I can’t guarantee a constant time for parties. I myself am inclined towards vice, but I doubt that I can comfortably pass the 100th portal in 4-5 minutes. Experience with a hybrid shows that if durability is low (for example, Garwulf was removed), then a pool of poison or a sphere of lightning + cold at the feet kills in 1.5 seconds. The gameplay for the shadow is a little unpleasant, but I’m mentally preparing to collect it as soon as I reach 105vp in the season. In general, I would like a vice, but with my mind I submit to the shadow... P.S. If the question has been raised, I apologize for the repetition. SantYViruS 9 14 Dec 2018

12 Nov 2018 Fast Fan party There are thoughts for a fast non-meth group. Of the supports, viz-sap and var or monk. From the demagers: dx on daggers with a mark and a wolf and a cross. In theory, it shouldn't turn out bad, although, of course, it can't be compared with the official meta. I’ll say that about 3 out of 4 have strongman’s bracers, and that’s 90% bonus damage. 1) Viz sap bonus to damage (dome 15%, freeze 33%, passive Cold Blood 10%, toxin 10%, radiance of ice + 10% crit, + 10% attack speed inside the dome) bonus to durability + ~ 50% inside the dome . Strongmen+30%. 2) Var sap (scream for 25% bonus damage, 10% lacerations), bonus to durability from the scream + 30% to slope, 25% crowd laws. Strongmen+30%. 2.1) Monk sap (monk assembled with 2 pieces of hive for hanging palms for bonus 15% damage, mantra attacks speed + 10%). Strongmen+30%. 3)Dx (wolf -15% multiplicative increase in damage, mark with the infection rune 15% additive damage). in the theory of Retribution among dkh. 4) Cross (principle of attacks speed 7-15%). Strongmen+30%. Thus, dh acts as a kind of bosskiller for solo targets, the cross sorts out the heaps. Actually, the question for this forum thread is: is there such a DH with a wolf and a tag and free time to test all this? 9