"Skyrim": codes for witchcraft spells, abilities. "Skyrim": codes for witchcraft spells, abilities How to be invisible in Skyrim
Spell codes in Skyrim help you quickly learn these vital defenses in a harsh world where a killer lurks or a magical trap is set in every dark corner. This will be discussed in the article.
Path of the Magician
"Skyrim" is populated by all kinds of elves, trolls, orcs, as well as dragons and sorcerers. In such a world, magic is not only a way of self-development, but also a means of defense.
For some, a couple of spells are enough to successfully make their way. Usually these are warriors. But for magicians, spells are key tools in mastering the world around them and in the fight against the enemy.
For example, a warrior just needs to summon a pet or illuminate a dark room with one or two magic words. An inveterate magician will not take a step without using a spell.
Accordingly, there are three ways to obtain the desired knowledge:
- buy a book from a merchant;
- receive as a reward for completing a quest;
- equip yourself with an item that can cast a spell;
- use cheats.
The spells available in the game are divided into the following types:
- Damaging - reduce the target's main characteristics (health, strength and magic level).
- Absorbers - gradually or temporarily reduce the main indicators and transfer them to the caster.
- Resistance spells - these include those skills that increase resistance to various elements (cold, fire, electricity), as well as magic, conventional weapons, or the likelihood of receiving negative spells.
- Restoring - replenishes basic characteristics to the standard level.
- Amplifiers - temporarily increase performance.
- Reflective - transfers any damage received by the caster to the enemy.
- Illusion spells - depending on the type of spell, you can put an opponent to flight, inspire an ally (will not be subject to fear for a certain time), or instill a friendly attitude in the enemy.
- Manipulation - this type includes spells for summoning entities of Oblivion, paralyzing the victim, transforming some objects into others, as well as telekinesis.
Spell Mechanics in The Elder Scrolls 5
Codes for spells in Skyrim work on the principle of assigning an ID. Each spell (and even item in the game) corresponds to a specific code. It is enough to enter the console command player.addspell - and the protagonist will instantly receive the necessary knowledge.
Casting a spell requires a certain number of magic points. The higher the level, the more. In addition, spells in Skyrim have their own unique mechanics:
- Long-range magic (such as Firebolt) requires concentration for 1-2 seconds and gains momentum from the direction the caster moves. That is, when moving forward, the “projectile” will fly at a higher speed than when moving backward or at rest. In addition, if the player moves to the side, the energy flow will move at an angle.
- Summoning weapons, enchanting cloaks, quickly restoring health and armor, as well as summoning runes and creatures require concentration in any position.
- The master level of Firestorm or Protective Circle also requires immobility.
Magic schools
Conventionally, all magical “goodies” are divided into several schools, each of which has its own book, reading which ensures that the protagonist receives the necessary knowledge. A mastered spell immediately becomes an element of the combat arsenal of a novice or advanced sorcerer.
Reading the textbook again does not bring any effect. A tome that increases your mastery of magical arts can be purchased from a merchant, but to increase the rank of the spell you must reach a certain level:
- student - 15;
- adept - 40;
- expert - 65;
- master - volumes for this level can only be obtained as rewards in quests upon reaching level 90-100.
Illusion
The spells of this school are distinguished by the principle of playing with the mind of an enemy or ally. An experienced wizard is able to sow fear in the ranks of the enemy or force them to attack each other. When influencing an ally, it can inspire a heroic deed or completely slow down the pace of battle.
Skill level | Name | Spell/Book ID | Effect |
Newbie | Courage | Applies to an ally. Inspires a character who will not run away in fear for the next 60 seconds. In addition, it increases strength and health | |
Fury | People and creatures below level 6 (inclusive) attack everything they see for 30 seconds | ||
Clairvoyance | Shows the hero the “path” to the goal | ||
Tenth eye vision | (there is no book to study this spell) | The protagonist sees objects that are inaccessible to others | |
Student | Calm | Grants peace to all people and creatures who have reached level 9 inclusive. Spell targets don't attack anyone for 30 seconds | |
Quiet walking | Muffles the hero's steps for 3 minutes | ||
Fear | Enemies up to level 9 take flight within the next 30 seconds. Works on people and creatures | ||
Adept | Rabies | Evolution of the "Fury" spell. Targets below level 14 attack for the next minute | |
Encouragement | Advanced version of "Courage". The difference is that there is now not one goal, but several. The effect is the same: health and strength increase for 60 seconds, and the object will not run away from the battlefield in fear | ||
Expert | Escape | Upgrade "Fear". Can now route enemies up to level 20 for 30 seconds | |
Invisibility | The protagonist becomes invisible for 30 seconds unless he attacks someone or performs an action with any object (for example, opening a door) | ||
Pacification | Advanced Calm: People and creatures up to level 20 do not fight for a minute | ||
Master | Hysterics | The "escape" has moved on. Now people and creatures up to level 25 run away in panic within a minute | |
Confusion | People and creatures that reach level 25 will attack everyone they see for the next minute | ||
Call to Arms | The objects affected by the spell increase their combat skills, health and strength for 10 minutes | ||
Harmony | The same “Pacification”, but of a higher order. Targets up to and including level 25 are completely calm for the next 60 seconds |
The Tenth Eye Vision spell cannot be learned by reading the corresponding book. This knowledge is acquired by the player only after completing the quest “Ritual Spell of Illusion” from the College of Winterhold.
Therefore, you can either execute or write the appropriate console command. For example, the code for the invisibility spell in Skyrim looks like this: player.addspell 00027EB6. After entering, the desired skill will appear in your arsenal.
To get a book, you need to write a command to add an item: player.additem X, where id is the system-assigned codes for spell volumes in Skyrim, and X is the number of items that need to be added to the inventory.
Witchcraft
The skill allows you to create ghostly weapons, summon an entity from Oblivion, revive the dead and capture the souls of defeated opponents.
Codes for witchcraft spells in Skyrim are also activated using the player.addspell command, and book volumes are added using player.additem X. You just need to have the IDs of spells and tomes on hand to properly regulate character development.
Skill level | Name | Spell/Book ID | Effect |
Newbie | Summon a pet | Summons the spirit of a wolf for a minute to fight on the side of the hero | |
Summon Free Dremora | spell volume is missing | A dremora is summoned for 999 seconds, which attacks everyone (including the caster himself) | |
Summon Sword | Arms the caster with a spectral witch sword that will disappear after 120 seconds | ||
Summon Dagger | Similar to the previous skill, creates a ghostly dagger for 120 seconds | ||
Zombie Revival | Raises the weak dead, obliging them to fight on the side of the caster for a minute | ||
Student | Summoned Ax | Equips the caster with a magical battle ax for 3 minutes | |
Summon Flame Atronach | Summons the Fire Atronach essence to the sorcerer's side for a minute | ||
Soul Capture | The spell allows you to fill the Soul Stone if the enemy dies within a minute after casting | ||
Revive a corpse | Evolution of "Zombie Reanimation", only now the dead man is more powerful. Time - also 60 seconds | ||
Fire pet | Upgrade to standard pet summon. The summoned wolf is fiery and deals flame damage to enemies. Does not live very long, as it immediately rushes into battle and explodes | ||
Summon Arnel's Shadow | missing spell volume | Summons the ghost of Arnel Gein, the magician of the College of Winterhold, into battle for exactly a minute in a place chosen by the caster | |
Summon Arvak | no book | For 60 seconds, summons a ghostly horse from the Cairn of Souls. | |
Summon Bone Man | Calling a skeleton for help for a minute from the Cairn of Souls | ||
Phantom Arrow | The indicated arrow deals 30 damage and also knocks the target off balance. | ||
Adept | Banishing the Daedra | The opposite of a spell that summons a free Daedra. The skill allows you to banish the summoned entity back to Oblivion | |
Summon Frost Atronach | Calls upon this entity for a moment to help the sorcerer | ||
Calling the Misty Man | Summons an entity in the form of a haze from the Cairn of Souls. After 60 seconds the assistant will disappear | ||
Seeker's Call | Summons the Seeker, a servant of Hermaeus Mora, to help the protagonist for exactly one minute | ||
Summoned Bow | A ghostly bow appears in the player's hands, which will disappear if the weapon is removed or after 3 minutes | ||
Ghost | The third stage of the line of spells from the school of witchcraft for the reanimation of the dead. At this level, the dead man is more powerful than in the case of the “Animate Corpse” skill, but the duration of existence is also limited to a minute | ||
Expert | Order of the Daedra | Allows you to seize control of entities (atronachs and daedra) summoned by another mage. The basic effect allows you to subjugate creatures up to level 20, the maximum - up to 40 | |
Expulsion of the Daedra | Summoned powerful Daedra Lords are banished back to Oblivion | ||
Furious | Summon a furious man from the Cairn of Souls for 60 seconds | ||
Horrible Zombie | Allows you to resurrect a very strong dead person for 60 seconds | ||
Storm Atronach | Summons an electric atronach to serve, which will disappear after a minute | ||
Dremora Lord | Help this powerful entity for 60 seconds | ||
Master | Fire Thrall | Evolution of the fire atronach summoning team. Now this essence serves the sorcerer without time limit | |
Ice Thrall | Ice atronach in permanent service |
||
Storm Thrall | Same with the thunder atronach. Will serve until he dies | ||
Undead Thrall | The dead man fights on the side of the sorcerer without a time limit. Only people can be resurrected |
Spell codes in Skyrim are a convenient and quick way to learn the skills you want. Especially if you can’t buy the treasured volume. For example, “Summon the Free Dremora”, “Summon the Shadow of Arnel” and “Summon Arvak” are awarded only as a result of quests.
The "Phantom Arrow" spell was cut from the original game by the developers. Therefore, you can get it by entering a cheat code on the Skyrim spell book, by using a command on the spell itself, or by installing an unofficial mod.
Change
Followers of this school are able to regulate the life processes of the surrounding nature.
It should be understood that using spells outside the appropriate conditions does not upgrade the skill. If you use Underwater Breathing while on land, the level will not increase.
Skill level | Name | Spell/Book ID | Effect |
Newbie | Equilibrium | The sorcerer converts 25 units of his health into magic. You should not go too far, because the player may die | |
Oak Flesh | +40 armor for a minute | ||
Candle light | A flying beam of light materializes in the air for 60 seconds | ||
Student | Stone Flesh | +60 armor for a minute | |
Magic Light | Upgrade of “Candle Light”, only the ball does not fly, but stands in the place where the caster calls. Duration - 1 minute | ||
Adept | Telekinesis | Allows you to attract a distant object in order to further dispose of it at your discretion | |
Transmutation | The ability to turn crude iron ore into silver or silver into gold. Of course, you need to have the specified materials in your backpack | ||
Life Detection | It illuminates all living beings through the walls. Does not affect undead, daedra and machines | ||
Breathing underwater | Allows you not to lose health while underwater for a minute | ||
Iron Flesh | +80 armor for a minute | ||
Expert | Paralysis | For 10 seconds the enemy is completely disabled | |
Death Detection | Highlights the dead nearby, behind walls and other objects. Especially useful in dungeons infested with Draugr | ||
Ebony Flesh | +100 armor for a minute | ||
Master | Mass paralysis | The sorcerer is able to paralyze a crowd of enemies affected by such a curse for exactly 15 seconds | |
Dragon skin | Physical resistance increases by 80% for half a minute |
Destruction
Codes for spells in Skyrim work for all schools without exception. The direction is chosen battle mages interested in quickly eliminating the enemy.
Skill level | Name | Spell/Book ID | Effect |
Newbie | Flame | A blast of fire similar to a dragon's breath deals 8 damage per second. | |
Frostbite | Similar to “Flame”, only damage (8 units/sec) is dealt by the element of cold, and along with health, strength also goes away | ||
Sparks | Electric elemental damage 8 units/sec. Health and magical energy decreases | ||
Arnel convection | book is missing | The target burns, losing 1 health unit every second | |
Student | Arson | Releases a fireball that deals 4 damage per second over 15 seconds to a burning enemy. | |
Freezing | book is missing | Deals 20 cold damage, slows the target and reduces Strength for 15 seconds | |
Lightning | Strikes the enemy with the elements of electricity. Takes away 25 health and 12.5 magic | ||
Firebolt | 25 fire damage. Burning enemies also deal damage | ||
Ice Spike | A similar effect, only from the cold. -25 units of target's health and stamina | ||
Frost Rune | An analogue of an anti-personnel mine with a freezing effect. Causes 50 damage | ||
Storm Rune | Similar to the previous one, but 50 damage from the element of electricity | ||
Fire Rune | Upon entering a trap, the enemy loses 50 health units | ||
Adept | Fire Cloak | Enemies who come too close (arm's length) suffer 8 HP/sec from fire. Duration - 1 minute | |
Electric Cloak | A similar action, but from the element of electricity. 8 units/sec for a minute, but the amount also decreases magical energy enemy | ||
Frost Cloak | The same effect with the same numbers, but from cold and the damage extends to stamina | ||
Chain lightning | Deals 40 damage to the first target. damage to health, 20 damage to magic, and then jumps to a nearby enemy | ||
Ice Storm | A large whirlwind that deals 40 health and stamina damage per second to all enemies within the spell's area of effect. | ||
Fire ball | Casting the spell produces an explosion that deals 40 damage to everyone within a 5 meter radius. | ||
Expert | thunder wall | When applied to the ground, it creates a barrier that causes 50 damage. electrical damage per second | |
Wall of Flame | Same thing with the same numbers, but fire damage | ||
Wall of Frost | Similar to the previous one, only cold damage | ||
Ice spear | Ice projectile that removes 60 health and stamina | ||
Incineration | The flash takes away 60 health from enemies. | ||
Lightning discharge | Lightning damage to health in the amount of 60 and to magic in the amount of 30 | ||
Master | Buran | Enemies suffer 20 health losses over 10 seconds, and their stamina is also reduced. | |
Fire storm | Explodes everything around the caster. The maximum possible damage is 150 | ||
Thunderstorm with Lightning | 75 damage per second from electricity, 37.5 damage from magic |
"Arnel's Convection" serves as a quest reward in Skyrim. The spell cheat code helps you get necessary knowledge. But it is useless to look for a book in the vastness of the province; it is not there.
To master Ignite and Freeze, the protagonist must equip Azidal's Ring of Magic. Prescribing a console code for Skyrim spells will eliminate the need to occupy an inventory slot, so you can replace it with an enchanted ring with a different effect.
Recovery
Adepts who choose this path are able to heal wounds, banish undead and absorb different kinds damage
Cheat codes for Skyrim spell books, as well as for the skills themselves, are no different from the previous ones.
Skill level | Name | Spell/Book ID | Effect |
Newbie | Small amulet | +40 armor and +40 spell damage resistance | |
Treatment | +10 units health per second | ||
Student | Fire of the sun | 25 units damage to undead enemies | |
Necromantic treatment | Restores 10 units. health per second to the dead | ||
Lasting amulet | +60 armor, +60 spell damage resistance | ||
Repelling Lesser Undead | Dead people below level 6 run away in fear for 30 seconds | ||
Fast treatment | +50 health | ||
Healing Hands | Replenishes 10 units. target health per second | ||
Adept | Aura of Stendarr | Undead that come within arm's reach receive 10 units. sun damage within a minute | |
Vampire Scourge | A solar blast that deals 40 damage to undead within a 15 meter radius. | ||
Repelling the Undead | Undead units below level 13 run away in fear for 30 seconds | ||
Treatment of Undead | +75 undead health per second | ||
Treatment of Neighbors | +75 to target's health | ||
Great Amulet | +80 armor, +80 resistance to damage from magic skills | ||
Healing from Wounds | +100 to caster's health | ||
Expert | Circle of Protection | Undead below level 20 flee when caught in a circle | |
Supreme Treatment | +200 health to everyone near the sorcerer | ||
Repulse Undead | Undead below level 16 flee. Action time - 30 seconds | ||
Repelling Elder Undead | The effect is the same, only applies to undead up to level 21 inclusive |
||
Master | Protective Circle | Undead up to level 35, once in a circle, run away. The magician inside the circle replenishes 20 health per second | |
Curse of the Undead | Sets the dead on fire up to level 30, causing victims to run away in fear for 30 seconds |
Lifehack
In order not to have to worry about searching for quests and merchants that help you obtain the necessary spells, you can write the code and learn all the spells in Skyrim. We are talking about the psb command, after which all the spells, shouts and talents appear in the magician’s arsenal.
Another option is the command player.additem 000C2CD9 1. Through this, the player receives a full chest of Skyrim spell books. The code for the scrolls looks the same, but has ID 000C2CE1. The difference between tomes is that books teach, while scrolls are intended for one-time use.
Conclusion
The Elder Scrolls V: Skyrim continues to be a very popular project, which is returned to by fans who have avoided these wonderful forests and mountains far and wide. Therefore, an already knowledgeable player is not afraid to introduce cheats, because the environment has long been familiar.
If a person has decided to immerse himself in the wonderful world of the project for the first time, it is not recommended to use codes for Skyrim spells.
Material from Tiarum
Invisibility (effect) | |
---|---|
School | Illusion |
Type | Protective |
Alchemy | |
ID | 0003eb3d |
Basic cost | 100 |
Basic magic | 0 |
Basic duration | 4 |
Possibilities (Click on links for full details) |
|
Ready potions |
Description of alchemy effect: Invisibility on
Invisibility (orig.Invisibility) Makes the target completely invisible for the duration of the spell. While you may not be seen when you're invisible, you can still be heard, meaning enemies can still detect you. You are more likely to be detected if you:
- moving too close to the enemy.
- swinging a weapon (even if you don't hit someone with it).
- run or step on a trap.
- make noise, including casting spells without using the Silent Spells perk.
Invisibility ends if the caster:
- Activates an item (including: using levers and buttons, opening doors and containers, grabbing and stealing items).
- Uses magical effects other than invisibility (including spells, potions and scrolls).
- Interacts with the character (including attacking, hacking, and talking).
Alchemy
The following alchemical ingredients can be used to create the Invisibility effect:
- Ash Crawling Vine (orig.Ash Creep Cluster)
- Chaurus Egg (orig.Chaurus Eggs)
- Scarlet Nirnroot (original: Crimson Nirnroot)
- Ice Ghost Teeth (original Ice Wraith Teeth)
- Moon Moth Wing (orig. Luna Moth Wing)
- Nirnroot (orig.Nirnroot)
- Vampire Ashes (1 effect) (original Vampire Dust)
Spell
- Invisibility: Invisibility(0001ea6a ; InvisibillityFFSelf) is the only spell available in the game that has this effect.
- Hide target: Hide target(00028532; FadeOther) also has this effect, but is not available without using the console.
Note
Some possible exploits and innovative uses of the Stealth effect include:
- Stealing Items (Not Hacking): Even if invisibility is removed when you steal an item, you do not receive a reward for the theft.
- Picking a lock will not break invisibility, other than opening a locked door or chest. However, you will not receive a reward for hacking.
- Pickpocket in broad daylight: Invisibility will be broken, but only after you complete it. However, this will not stop you from getting caught.
- Helps you sneak past enemy lines in the surveillance zone: With the Silent Spells perk, you can use invisibility to sneak right in front of your opponents.
- Leave the battle: if you manage to put enough distance between you and the opponents so that they cannot hear you using your stealth skill. You can cast Invisibility to make them lose you and return to their original location after a few seconds.
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Cheats
If you are having problems in The Elder Scrolls 5: Skyrim, then first we advise you to read the walkthrough of the game. You can also use the codes listed below.
To open the console, press [~] (tilde) and enter the following cheat codes:
tgm- invulnerability mode
tcl- walk through walls
tmm 1- open the world map (all points on the map)
killall- kill everyone (friends/enemies) in sight
psb- get all spells, dragon shouts and talents
qqq- exit the game
advlevel- raise the level. Doesn't add ability points
tfc- "free" camera mode
tdetect- theft without consequences. Disable NPC's vision. (added by Robin)
tcai- disables and enables artificial intelligence. After casting, everyone stops fighting.
set timescale to 0- stop time. Default: 20. If instead of 0 you enter 10000, then one day will pass in a few seconds
SexChange- change gender to the opposite. The face will not change :)
Showracemenu- open the character creation window, where you can change: race, gender, appearance and name of the character. After changing your race, in early versions of the game, your character's level will become 1. This will also reset all your upgraded skills. In game version 1.3.10.0, after changing the race, the character level remains the same. Before using this command command, be sure to save your game
player.setav invisibility 1- turn on invisibility. After this, neither enemies nor friends will notice you. To disable invisibility, enter 0 instead of 1
player.modav carryweight X- increase the character's maximum carrying capacity by X units
player.setav speedmult X- set the movement speed to X%. Used after running with the key held down. Default: 100%.
player.setscale X - increase the height of your character, where X: 1 - 100%, 2 -200%, etc.
setgs fJumpHeightMin 100- jump height 100% (default).
player.setav Health X
player.setav Magicka X
player.setav Stamina X- set max. amount of strength reserve in X units. If you install great importance, then the character will not get tired while running.
player.setav attackdamagemult N- increase weapon damage by N times
player.setav leftweaponspeedmult N- increase the attack speed of a weapon in your left hand by N times
player.setav weaponspeedmult N- increase weapon attack speed in right hand and two-handed weapons N times
player.setav LeftitemCharge N- load the weapon in your left hand with N charges
player.setav RightitemCharge N- load the weapon in your right hand with N charges
player.additem 0000000F N- get N gold
player.additem 0000000A N- get N master keys
player.placeatme 0010BF90- Summon the Spectral Horse. Can be used indoors
player.setcrimegold 0- cancel the bounty on your head
player.addspell 00092C48- Lycanthropy. Skill for turning into a wolf/werewolf. Appears in the "Talents" section. To activate, use the [Z] key. The skill cannot be cancelled. The transformation back into a human will occur automatically, after a certain period of time.
player.addspell 000B8780- vampirism. Adds the disease "Sanguinare Vampiris". 3 days after infection, you have a 10% chance of becoming a vampire. If, 3 days after using this code, “Vulnerability to Fire” appears in the “Magic” - “Active Effects” section, you are a vampire. And if nothing works, use the command player.removespell 000B8780, after which again player.addspell 000B8780
player.removespell 000B8780- will be cured of vampirism, the disease “Sanguinare Vampiris”, which appears at the first stage of transformation (after the bite). This code does not work after turning into a vampire.
setstage 000EAFD5 10- recover from vampirism. Always heals, but only works 1 time, since the healing occurs after completing the quest (this code ends the quest)
player.moveto (without parentheses)- teleport to the specified object (character)
coc qasmoke- will move to the test location. Everything is here game items and devices for making any items
coc riverwood- leave the test location and move to “Riverwood”. If you enter another name instead of “riverwood”, a teleport will occur to the specified location. Read below to find out the names of teleportation locations.
player.setpos [axis] [number] (without parentheses)- move your character to the specified coordinates. Instead of axis, you must specify x,y or z. And instead of a number - the offset along the selected axis
prid (without parentheses)- select an object by its ID. I do something similar to the following: open the console - click on the object. After this command, the console should display the message “” (object ID). After which you can apply all the cheats written below without selecting the object. Using this cheat code, you can select a very distant object and apply the necessary action to it. For example, resurrect someone or view the contents of your inventory.
In order for the following codes to work, you must approach the creature (animal or character) or the required object from the front, open the console and click on it with the mouse, and the inscription “” (object_ID) should appear in the console. Then enter these cheats:
stopcombat- stop the fight with the specified friendly character
Before using this command, apply player.setcrimegold 0If there are several enemy NPCs near you, then to stop the battle you need to apply this cheat for all of them at once, without closing the console.
If at least one NPC attacks you (you did not apply this code to him), then all the others will begin to attack.
If all else fails, take the attackers out of the city (it is recommended to turn on the tgm invulnerability mode before doing this) - use the tcai command (so that everyone freezes and has nowhere to move) - take a comfortable position (so that everyone is in sight) - without closing the console, apply to everyone take turns using the stopcombat command. After the commands have been applied to all characters, enter tcai and tgm again (if these modes were enabled).
All characters hostile to you are shown as red dots on the compass at the top, and until these dots disappear they will attack you.
This command does not work on permanent enemies (monsters and story NPCs), those who always attack you.
kill- kill the selected character/animal
resurrect 1- resurrect
resetai- restore default dialogues - erase the memory of the selected NPC. This command should only be used if you killed someone, resurrected them, and after that they refuse to talk to you
openactorcontainer 1- open the inventory of the selected creature. You can exchange items
removeallitems- clear the inventory of the specified character. equipitem Item_ID - equip the selected character with the specified item (see item IDs below). With this cheat you can dress any character, give him a weapon and put armor on him.
inv- show the contents of the inventory (list) of the selected object
duplicate allitems player- copy all items from the inventory of the specified NPC or object to your inventory
resetinventory- reset inventory contents. Equip the selected character with the default, initial equipment
setownership- obtain ownership rights to the specified item
unlock- open the lock of the specified object
disable- hide specified objects
enable- show an object that was hidden using the disable cheat
markfordelete- delete the selected object or character. Attention! Using this code, you can delete not only a chest, but also invisible objects that can be selected with the mouse and that are necessary for the normal functioning of the game. Be careful when using this command. Objects you create are deleted immediately, while others are deleted after saving and loading the game. There is no reverse command. It is not recommended to use this command as you may remove a wall, a floor, or an entire building. To remove items, it is recommended to use the disable command, as it only hides the item and does not delete the object.
With the help of the following cheats you can gain control over any monster or character. Do everything strictly in the specified sequence: switch to “third-person view” [F] (it won’t work any other way); approach the required character or monster; open the console, click on it with the mouse and enter the following code;
and close the console.
To return to the normal game and gain control of your main character, enter in the console: TC and player.TC
Notes: After gaining control of an NPC, you will only be able to move with it and will not be able to attack. If you press attack, your main character will attack, and not the one under your control. How to force an NPC to attack is unknown. If you find a solution to this problem, write in the comments.
Satellites
In Skyrim, almost any character can be made your partner or companion. To do this, do the following:
Approach the required character;
Open the console and click on it (highlight);
Enter setrelationshiprank player 3
Enter addfac 0005C84D 1
After which this character will have a dialogue: “Follow me. I need your help."
Skill Boost
All of the codes below enhance a particular skill by (base value * N%). That is, if your base weapon damage is 15 units, and you entered 200 as the value, then the base damage will be (15 + 15 * 2) = 45 units. To disable the modifier, enter 0 as a value. The exact same formula is used to calculate the duration of spells.
Example: player.setav DestructionPowerMod 100- increase damage from all spells from the school of destruction by 100%
- OneHandedPowerMod - one-handed weapon
- TwoHandedPowerMod - two-handed weapon
- MarksmanPowerMod - bows
- BlockPowerMod - shield
- SmithingPowerMod - blacksmithing
- HeavyArmorPowerMod - heavy armor
- LightArmorPowerMod - light armor
- PickPocketPowerMod - pickpocket
- LockpickingPowerMod - hack
- SneakPowerMod - stealth
- AlchemyPowerMod - alchemy
- SpeechcraftPowerMod - eloquence
- AlterationPowerMod - change
- ConjurationPowerMod - witchcraft
- DestructionPowerMod - destruction
- IllusionPowerMod - illusion
- RestorationPowerMod - restoration
- EnchantingPowerMod - enchantment
Note. Changes to these modifiers are reflected in the descriptions of spells and weapons.
Removing squares when entering cheat codes
Go to the game folder and find the following file:
Skyrim\Data\Interface\fontconfig.txt. Replace the following line:
map "$ConsoleFont" = "Arial" Normal
map "$ConsoleFont" = "FuturaTCYLigCon" Normal
Note. If after this the fontconfig.txt file does not want to be saved or suggests saving a copy of this file, then do the following: in the properties of this file, look to see if the “Read Only” checkbox is checked; if so, remove it, change the file, save it and check this box back.
Set the English language in the console
Go to C:\Users\<имя_пользователя>\Documents\My Games\Skyrim and open the Skyrim.ini file. After the lines:
sLanguage=RUSSIAN
add (not replace) the following line
sConsole=ENGLISH
Now in the console you will have English language, instead of Russian.
Note. If after adding this line the language in the Skyrim console remains the same or you cannot find the Skyrim.ini file (start folder or not) then remove the line sConsole=ENGLISH (if added) and set the default English language in the operating system (how to do this read in the comments on the first page).
Leveling up all skills
Using these cheat codes for Skyrim, you can quickly upgrade all your skills and get all the perks. To do this we will need the following cheats:
advskill N X- raise skill N by X experience units. The main team for leveling up all skills and perks
player.setav N X- set X skill level N. This cheat does not add “ability points”, but is necessary when your skill level reaches 100
player.setlevel N- set character level N (1-255). Can be used to lower a character's level after using the advskill cheat
List of names of all skills for advskill and player.setav commands
Usage example:
advskill Destruction 100 - raise “Destruction” by 100 experience (not levels)
player.setav Block 50 - set the Block skill level to 50
- Alchemy - alchemy
- Alteration - change
- Conjuration - witchcraft
- Destruction - destruction
- Enchanting - enchantment
- Illusion - illusion
- Restoration - restoration
- Marksman - shooting
- Block - block
- HeavyArmor - heavy armor
- LightArmor - light armor
- Lockpicking - hack
- Onehanded - one-handed weapon
- Twohanded - two-handed weapon
- Pickpocket - pick pocketing
- Smithing - blacksmithing
- Sneak - stealth
- Speechcraft - eloquence
To upgrade all the perks of all skills, do the following:
Using the advskill cheat (description above) we raise any skill to level 100
Then we use the code player.setav [skill name] 0 (without brackets) - set the level of the specified skill to 0
Repeat points 1 and 2 until you have upgraded all the perks.
If after this you still don’t understand how to add “ability points” to level up perks, then enter this several times (one at a time):
advskill Destruction 999999
player.setav Destruction 0
After these manipulations, you will receive the required number of “ability points” and can spend them on upgrading all the perks available in Skyrim.
To change the amount of magic, lives and stamina, use the following cheats:
player.setav Health X- set max. number of lives in X units
player.setav Magicka X- set max. amount of magic in X units
player.setav Stamina X- set max. quantity of stock of X units
Armor sets (sets)
To get the required armor set, enter the cheat codes as follows:
player.additem [armor_code] [quantity] (without parentheses)
Example: player.additem 00013938 1 - get 1 glass boots
- 0001394D - armor
- 0001394E - gloves
- 0001394C - boots
- 0001394F - helmet
- 00013950 - shield
Daedric Armor Set
- 0001396B - armor
- 0001396A - boots
- 000D7A8C - fire suppression boots - +50% fire resistance
- 000D7A8B - Boots of Silence - Silent Movement
- 000D7A8A - mammoth boots - +50 units. thunderstorm potential
- 0001396D - helmet
- 0001396C - gloves
- 0001396E - shield
- 000D7AF9 - grounding shield - +70% electrical resistance
- 000D7AF6 - heat shield - +70% cold resistance
- 0010DFA3 - denial shield - +22% magic resistance
Glass armor set
- 00013938 - boots
- 00013939 - armor
- 0001393A - gloves
- 0001393B - helmet
- 0001393C - shield
- Imperial armor set
- 000136D5 - armor
- 000136D6 - boots
- 000136D4 - bracers
- 00013EDC - helmet
- 000135BA - shield
Elven Armor Set
- 000896A3 - armor
- 0001391A - boots
- 0001391C - gloves
- 0001392A - gilded armor
- 0001391D - helmet
- 0001391E - shield
Leather Armor Set
- 0003619E - armor
- 00013920 - boots
- 00013921 - bracers
- 00013922 - helmet
Dragon Shell Armor Set
- 00013965 - boots
- 00013966 - armor
- 00013967 - gloves
- 00013969 - helmet
- 00013968 - shield
Dragonscale Armor Set
- 0001393D - boots
- 0001393E - armor
- 0001393F - gloves
- 00013940 - helmet
- 00013941 - shield
Ebony Armor Set
- 00013960 - boots
- 00013961 - armor
- 00013962 - gloves
- 00013963 - helmet
- 00013964 - shield
Orc Armor Set
- 00013956 - boots
- 00013957 - armor
- 00013958 - mittens
- 00013959 - helmet
- 00013946 - shield
Forsworn Armor Set
- 000D8D50 - armor
- 000D8D4E - boots
- 000D8D55 - bracers
- 000D8D52 - helmet (horns)
Nightingale armor set
- 000FCC0F - armor
- 000FCC11 - gloves
- 000FCC0D - boots
- 000FCC12 - hood (helmet)
Blades armor set
- 0004F912 - shield
- 0004B28F - helmet
- 0004B288 - boots
- 0004B28D - gloves
- 0004B28B - armor
Wolf Armor Set
- 000CAE15 - armor
- 000CEE7C - boots
- 000CEE7E - gloves
- 0004C3D0 - helmet
Stormcloak Officer's Armor
- 0008697E - armor
- 00086981 - boots
- 00086983 - gloves
- 00086985 - helmet
Ancient Nord armor
- 00018388 - armor
- 00056A9D - boots
- 00056A9E - helmet
- 00056B17 - gloves
Thieves Guild Armor
- 000D3AC4 - gloves
- 000D3ACE - hood
- 000D3ACC - armor
- 000D3AC2 - boots
Armor of the head of the Thieves Guild
- 000E35D7 - armor
- 000E35D9 - hood (helmet)
- 000E35D8 - gloves
- 000E35D6 - boots
Unique armor with bonuses
- 0007C932 - “Archmage’s Robe” (armor) - +100% to the speed of magic recovery; all spells cost 15% less magicka
- 000F9904 - “Scholar's Diadem” (helmet) - All spells consume less magic
- 000FC5BF - “Tarch of Bloodlust” (shield) - A hit with a shield deals 3 units. damage over 5 sec
- 000E41D8 - “Shield of Ysgramor” - +20% magic resistance; +20 units health
- 000295F3 - “Ingol’s Helm” - +30% cold resistance
Accessories with bonuses
- 000С8911 - “Akatosh’s Amulet” - +25% to the speed of magic recovery
- 0002D773 - “Amulet of Gauldur” - +30 units. magic, health and stamina
- 00100E65 - “Necklace of Immunity and Disease” - 100% immunity to disease
- 000C891B - “Amulet of Mara” - Restoration spells consume 10% less magic. Essential for a wedding.
Masks (helmets) with bonuses
- 00061CB9 - “Krosis” - +20% to hacking, archery and alchemy skills
- 00061C8B - “Morokey” - +100% magic recovery speed
- 00061CA5 - “Nakrin” - spells from the school of destruction and restoration consume 20% less mana; +50 mana
- 00061CC9 - “Vokun” - spells from the school of illusion, change and witchcraft spend 20% less mana
- 00061CC2 - “Flock” - resistance to fire, electricity and cold increases
- 00061CC0 - “Ragot” - +70 stamina
- 00061CAB - “Volsung” - 20% discount on all products; breathing underwater; +70 load capacity
- 00061CC1 - “Hevnorak” - immunity to diseases and poisons
- 00061CCA - "Wooden Mask"
- 00061CD6 - “Konarik” - When health is low, gives a chance to heal the wearer and cause damage to nearby enemies
Weapon sets
To get the necessary weapons, enter cheat codes in the following form: player.additem [weapon_code] [quantity] (without parentheses).
Example: player.additem 000139A8 1 - get 1 glass bow
Glass weapons:
- 000139A3 - one-handed ax
- 000139A4 - two-handed ax
- 000139A9 - one-handed sword
- 000139A7 - two-handed sword
- 000139A8 - mace
- 000139AA - war hammer (two-handed)
- 000139A5 - bow
- 000139A6 - dagger
Daedric weapons
- 000139B4 - ax
- 0001DDFB - inferno ax - +30 units. fire damage; sets the target on fire
- 0001DFCB - thunderstorm ax - +30 units. electrical damage; takes away 15 units. of magic
- 000139B5 - bow
- 0001DFEF - petrification bow - Chance to paralyze the target for 6 sec
- 0001DFE6 - inferno bow - +30 units. fire damage; sets the target on fire
- 0001DFE9 - winter bow - +30 units. cold damage; takes away 30 units. reserve of strength
- 0001DFF2 - bow of thunder - +30 units. electrical damage; takes away 15 units. of magic
- 0001DFFC - Sacred Bow - Undead level 40 and below flee for 30 sec
- 000139B6 - dagger
- 000139B7 - two-handed sword
- 000139B8 - mace
- 000139B9 - sword
- 000139B3 - battle ax
- 000139BA - war hammer
Imperial weapons
- 000135B8 - sword
- 00013841 - bow
Dwarven weapons
- 00013994 - ax
- 00013995 - bow
- 00013996 - dagger
- 00013997 - two-handed sword
- 00013998 - mace
- 00013999 - sword
- 00013993 - battle ax
- 0001399A - war hammer
Elven weapons
- 0001399C - battle ax
- 0001399E - dagger
- 0001399F - large sword
- 000139A0 - mace
- 000139A1 - sword
- 0001399D - bow
- 000139A2 - war hammer
Ebony weapon
- 000139B1 - sword
- 000139AD - bow
- 000139B2 - war hammer
- 000139B0 - mace
- 000139AC - battle ax
- 000139AB - ax
- 000139AF - two-handed sword
- 000139AE - dagger
Orc weapons
- 0001398B - battle ax
- 0001398C - ax
- 0001398D - bow
- 0001398E - dagger
- 0001398F - two-handed sword
- 00013990 - mace
- 00013991 - sword
- 00013992 - war hammer
Forsworn Weapons
- 000СС829 - ax
- 000CADE9 - sword
- 000CEE9B - bow
- 000AE087 - heather geas (5 units of additional damage to Nords)
Nightingale weapon
- 000F6527 - blade
- 000F652C - bow
Blade Weapon
- 0003AEB9 - sword
Ancient Nordic weapons
- 0002C66F - sword
- 000236A5 - two-handed sword
- 0001C864 - hammer
- 0002C672 - ax
Unique weapons with bonuses
- 000F1AC1 - “Dragon Scourge” - +40 units. damage to dragons and +10 units. Electric damage against all
- 000F5D2D - “Pale Blade” - +25 units. cold damage; subtract 50 stamina from the target; weaker creatures and people take flight for 30 seconds
- 000956B5 - "Wuthrad" - Especially deadly against elves
- 000B3DFA - "Chalk's Eye" - Fiery explosion deals 40 damage. damage in a radius of 4.5 m and sets targets on fire
- 000A4DCE - “Bloody Spike” - Fills the soul stone if the enemy dies within 3 sec.
- 00053379 - “Fierce” - +15 units. cold damage; takes away 15 units. the enemy's reserves of strength
- 000F8317 - “Cooler” - +30 units. cold damage; chance to paralyze the target for 2 seconds
- 0001C4E6 - “Axe of Sorrow” - Takes away 20 units. the enemy's reserves of strength
- 00035369 - “Staff of Magnus” - Absorbs 20 units. magic per second, if the enemy has no magic - absorbs his health
- 0010076D - “Staff of Hevnorak” - For 30 sec. deals 50 damage. damage per second from lightning. Apply to surface
- 000AB704 - “Holdir’s Staff” - Calms weak enemies for 60 sec. or captures their souls if they die
- 000E5F43 - “Staff of Yurik Goldurson” - deals 25 damage. damage and takes away 50 units. of magic
- 00094A2B - “Phantom Blade” - +3 units. extra damage, ignoring armor
- 000AB703 - “Curse of the Red Eagle” - Sets undead level 13 and below on fire and causes them to flee for 30 sec.
- 0009FD50 - “Red Eagle’s Fury” - +5 units. fire damage and sets the target on fire
- 000B994E - “Valdar’s Lucky Dagger” - +25% critical strike chance
- 0006A093 - “Staff of Tandil” (staff) - Creatures and people of level 12 and below do not fight for 60 sec
Notes:
Additional damage from weapons was indicated for a first-level character without upgraded skills. All descriptions and names were taken from the game. "Yurik Goldurson's Staff" is what it is called in the game, not "Yurika". Perhaps this is a localization error. Only the latest (most powerful) versions of weapons were added.
Daedric Artifacts
The Daedric Artifact IDs below must be used in the cheat code as follows:
Example: player.additem 000240D2 1 - get 1 dagger “Razor of Mehrunes”
Weapon
- 000240D2 - “Razor of Mehrunes” (dagger) - Chance to kill the enemy when dealing damage
- 000233E3 - “Mace of Molag Bala” (mace) - Takes away 25 units. reserve of strength and magic. Fills a soul gem if an enemy dies within 3 seconds
- 0004E4EE - “Radiance of Dawn” (sword) - +10 units. damage When killing undead, there is a chance of a fiery explosion that drives away or destroys nearby undead
- 000EA29C - “Ebony Blade” (two-handed sword) - The target does not perceive a weapon attack as an attack
- 0001C4E6 - “Axe of Sorrow” (two-handed axe) - Takes away 20 units. the enemy's reserves of strength
- 0002ACD2 - “Volendrung” (two-handed hammer) - Takes away 50 units. reserve of strength
- 0002AC6F - "Wabbajack" (staff) - Random effect each time you use it
- 0001CB36 - “Rose of Sanguine” (staff) - Summons Dremora for 60 sec
- 00035066 - “Skull of Corruption” (staff) - +20 units. damage Dreams collected from sleeping people increase damage to 50 units
Armor
- 0002AC61 - “Skin of the Savior” (light armor) - +50% resistance to poisons and +15% magic
- 00052794 - "Ebony Chainmail" (heavy armor) - You move more quietly, and enemies who get too close take 5 points of poison damage per second
- 000D2846 - “Mask of Clavicus Vile” (heavy helmet) +10 to eloquence. Magicka recovery speed +5%. Favorable prices +20%
- 00045F96 - “Spell Breaker” (shield) - After blocking, absorbs up to 50 units. spell damage
Other
- 0002C37B - “Ring of Namira” - +50 units. reserve of strength. Devouring corpses increases your health and recovery speed
- 0002AC60 - “Ring of Hircine” - Additional transformation for revolfs
- 0001A332 - “Ogma Infinum” (book) - After reading, you can get +5 to the following skills (only 1 of 3 lines is randomly selected):
- 00063B27 - “Star of Azura” - Infinite Soul Stone
- 00063B29 - “Black Star” - Soul Stone
- 0003A070 - “Skeleton Key” - Infinite master key
Smithing, Blocking, Shooting, One-Handed Weapon, Two-Handed Weapon, Heavy Armor, Hacking, Light Armor, Stealth, Pickpocketing, Speech, Alchemy, Illusion, Affliction, Destruction, Restoration, Enchantment, Alteration
Screams of Dragons
Using the psb cheat code “get all spells, dragon screams and talents” or add only the necessary screams using the cheat:
player.teachword- learn the scream (list of all shout IDs below)Example: player.teachword 20e17 - learn the first word of the cry “Fire Breath”
To learn word 3 of the dragon's cry, you must first learn 1 and 2, it won't work any other way. To study “Ice Form” level 3, you must enter the following:
player.teachword 602A3 - first word
player.teachword 602A4 - second
player.teachword 602A5 - third
ID of dragon shouts for the code player.teachword (without brackets) first word / second / third - name of the shout (use only 1 of 3):
- 46B89 / 46B8A / 46B8B - Call of the Dragon
- 13E22 / 13E23 / 13E24 - Ruthless Force
- 602A3 / 602A4 / 602A5 - Ice form
- 6029A / 6029B / 6029C - Storm Call
- 20E17 / 20E18 / 20E19 - Fire Breath
- 48ACA / 48ACB / 48ACC - Time dilation
- 2F7BB / 2F7BC / 2F7BD - Swift Charge
- 60291 / 60292 / 60293 - Friendship with animals
- 3291D / 3291E / 3291F - Elemental Fury
- 32917 / 32918 / 32919 - Ethereality
- 5D16C / 5D16D / 5D16E - Frost Breath
- 602A0 / 602A1 / 602A2 - Voice cast
- 5FB95 / 5FB96 / 5FB97 - Disarmament
- 3CD31 / 3DC32 / 3CD33 - Clear Sky
- 51960 / 51961 / 51962 - Call of Valor
- 44251 / 44252 / 44253 - Dragon Slayer
- 60297 / 60298 / 60299 - Death sentence
- 60294 / 60295 / 60296 - Whisper of aura
- 6029D / 6029E / 6029F - Kin World
- 3291A / 3291B / 3291C - Fright
To use dragon screams, you first need to activate them using the Souls of Dragons. That is, kill the dragon or add the required amount using the cheat:
player.modav dragonsouls N- get N souls of dragons. This cheat sets the total number of dragon souls absorbed, rather than adding N pieces.
To activate dragon screams, press - Magic - Shouts - select the required scream that you want to activate - press [R] - Ok. Now you can use this shout.
player.setav shoutrecoverymult 0- dragon screams have no cooldown or cooldown for reuse. If you entered this code after using a shout, you will need to wait until it is restored, after which you can use this shout all the time without waiting for it to be restored.
Ingredients, Soul Stones, Potions, Arrows
To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without parentheses)
Example: player.additem 00039BE5 10 - get 10 potions of full health restoration
- 00039BE5 - fully restores health
- 00039BE7 - fully restores magic
- 00039CF3 - fully restores strength
- 00073F34 - “Deadly poison” - 65 units. poison damage
- 00039D12 - "Enchanter's Elixir"
- 00039967 - “Blacksmith’s Elixir”
Potions
Soul stones
- 0002E4F4 - large (empty)
- 0002E4FB - big (Large)
- 0002E4FC - great (empty)
- 0002E4FF - great (Great)
- 0002E500 - black (blank)
- 0002E504 - black (Great)
- 00063B27 - Star of Azura (empty)
- 00063B29 - Azura's Black Star (empty)
Arrows
- 00038341 - Falmer
- 00034182 - ancient Nordic
- 000236DD - dart (can only be obtained after completing the main storyline)
- 00020F02 - rusty iron
- 00020DDF - iron
- 000139C0 - Daedric
- 000139BF - ebonite
- 000139BE - glass
- 000139BD - elven
- 000139BC - Dwemer
- 000139BB - orcish
- 0001397F - steel
Ingots
- 0005ACE5 - steel
- 0005ACE4 - iron
- 0005ACE3 - silver
- 0005AD93 - carundum
- 0005AD99 - orichalcum
- 0005AD9D - ebonite
- 0005AD9E - gold
- 0005ADA0 - mercury
- 000DB8A2 - Dwemer metal
- 0005ADA1 - purified malachite
- 0005AD9F - purified moonstone
Skins
- 0003ad52 - bearish
- 0003AD8F - cow
- 0003AD90 - deer
- 0003AD8E - goat
- 0003AD93 - horse
- 0003AD75 - snow wolf
- 000DB5D2 - leather
- 000800E4 - leather strips
- 0003AD74 - wolf
Gems
- 00063B46 - amethyst
- 00063B47 - diamond
- 00063B45 - garnet
- 00063B43 - emerald
- 00063B42 - ruby
- 00063B44 - sapphire
- 0006851E - flawless amethyst
- 0006851F - flawless diamond
- 00068521 - flawless garnet
- 00068520 - flawless emerald
- 00068522 - flawless ruby
- 00068523 - flawless sapphire
Other
- 0003AD5B - Daedra heart
- 0003ADA3 - dragon scales
- 0003ADA4 - dragon bones
- 000E7ED0 - hawk feathers
- 0003AD60 - Salt of the Void
Treasure Chests
Each chest contains all the items of its class. For example, a chest with staves contains ALL staves, and a chest with ingredients contains ALL ingredients. To get these treasure chests use the following cheat codes for Skyrim: player.placeatme (no parentheses)
Example: player.placeatme 000C2CDE - get a chest with all the staves
- 000C2CDF - enchanted weapon
- 000C2CD7 - enchanted armor, Jewelry, clothes for a mage and a robber
- 000C2CE0 - standard weapon
- 000C2CD6 - standard armor
- 000C2CDE - staves
- 000C2CD8 - armor and jewelry, clothing for a mage and robber
- 0010D9FF - skill books
- 000C2CD9 - spell books
- 000C2D3B - regular books
- 000C2CD4 - arrows
- 000C2CDA - ingredients
- 000C2CDB - keys
- 000C2CE1 - scrolls with spells
- 000C2CE2 - potions, elixirs and tinctures
Notes: After opening some chests (with enchanted weapons and armor), Skyrim freezes for 30-60 seconds. (depending on the power of your CPU). Wait a while and everything will be fine. If, after opening a chest with an enchanted weapon/armor, instead of just one item, you press [R] (take everything), then the duration of the freeze will be reduced several times. The chests contain all the things of their class - very many things a lot. Each chest contains only 1 copy of each item. If you want to make a lot of such items (ingredients), find out the ID of the item (read how to do this below) and create the required amount of these things using the cheat player.additem ID quantity
Passing quests
To complete quests in Skyrim we will need the following cheat codes:
showquesttargets- shows the ID of the active quest
getstage (no parentheses)- shows the stage of completion of the specified quest (the resulting number is not % of completion)
setstage [stage] (without parentheses)- set execution stage
movetoqt (no parentheses)- teleportation to the key point (the last unfinished stage) of the specified task
sqs (without parentheses)- show a list of all stages of the active quest (they are different for each quest). Used in the setstage cheat
resetquest (no parentheses)- reset all stages of the quest, after which it can be completed again. In order for this quest to be deleted from the Quest Log, you must save and load the game
player.completequest (no parentheses)- complete the quest. This command is not recommended, as you will not be able to receive the next quest if it is a quest chain. Use only if you want to complete the quest without the possibility of further progress.
Alchemy
The following alchemical ingredients can be used to create the Invisibility effect:
- Ash Crawling Vine DB (orig.Ash Creep Cluster)
- Chaurus Egg (orig.Chaurus Eggs)
- Scarlet Nirnroot (original: Crimson Nirnroot)
- Ice Ghost Teeth (original Ice Wraith Teeth)
- Moon Moth Wing (orig. Luna Moth Wing)
- Nirnroot (orig.Nirnroot)
- Vampire Ashes (1 effect) (original Vampire Dust)
Spell
- Invisibility: Invisibility(0001ea6a ; InvisibillityFFSelf) is the only spell available in the game that has this effect.
- Hide target: Hide target(00028532 ; FadeOther) also has this effect, but is not available without using the console.
Note
Some possible exploits and innovative uses of the Stealth effect include:
- Stealing Items (Not Hacking): Even if invisibility is removed when you steal an item, you do not receive a reward for the theft.
- Picking a lock will not break invisibility, other than opening a locked door or chest. However, you will not receive a reward for hacking.
- Pickpocket in broad daylight: Invisibility will be broken, but only after you complete it. However, this will not stop you from getting caught.
- Helps you sneak past enemy lines in the surveillance zone: With the Silent Spells perk, you can use invisibility to sneak right in front of your opponents.
- Leave the battle: if you manage to put enough distance between you and the opponents so that they cannot hear you using your stealth skill. You can cast Invisibility to make them lose you and return to their original location after a few seconds.